It’s inarguable, protoss is unbeatable if you’re terran in the later game. They’re invincible to all bio all-ins and invincible post that point because even if other deathballs can get countered, guess what? ON TOP they can go carriers.
Oh and we have another ghost nerf, because it’s a very viable unit after the snipe cancellation nerf, right, very viable unit, because some guy with double digit IQ (reynor) says that.
Plus the blue flame buff was cancelled. Why anyone would think blue flame is strong enough currently is beyond me.
3 seconds won’t matter in a macro game. It might matter with proxy gate scenarios like what MaxPax became popular for. What was the name of the build? Some NA protoss tried to take credit for it but I forget what it was called.
Blueflame hellion was reverted because pro zergs don’t like how strong it will be in the early game vs zerglings, which will force them to open roach and the balance counsel said they don’t like how that’s going to affect game diversity. I happen to think they are wrong because during WoL era mass blueflame openers it was totally fine to use lings as long as you added in some banelings. But back then the AI of the hellion was different and it was a lot easier to get surrounds (now it’s basically impossible). Maybe the two scenarios don’t analogize well.
That is how it is for zerg and has been for years. But they really want toss to win a premier and they can’t nerf zerg anymore so now it’s terran’s turn to be at 20% of grandmaster league. I think it’s a likely scenario that Zerg and Terran will be roughly equal in ZvT and equally bad vs Protoss, which means it will be 20% zerg and 20% terran and 60% protoss inside of grandmaster.
For pro players, it’s C’est La Vie. For the rest of us, we’ll just ignore sc2’s existence until the insanity ends. There are plenty of other games to play. Did you hear that Subnautica 2 is coming out? Time to buy a VR headset and lol at sc2 from a distance. The designers simply won’t listen to casual players until people vote with their feet. Youtubers will understand how important the players are once their ad revenue is in the dumpster.
My only prayer is that I hope their love for protoss is worth it in the end. It would be a shame to put the game through the ringer for no gain whatsoever. So if they do make protoss super-OP, lets hope it has some upside to it like drawing in new casual players who see protoss wrecking face in tournaments and decide they want to give it a try.
Protoss players keep complaining about EMP, but EMP is the same as it’s been since WoL - what changed was Feedback’s relationship to the Ghost with the Feedback nerf years ago.
Realistically speaking, Protoss does struggle at the pro level, but they’re absolutely thrashing the ladder; they’ve been positive in both matchups since April, and are currently 57% against Zerg. The changes, especially with cyclone being reverted, are going to open up a lot of options for protoss and limit them much more for Terran in TvP.
Ghosts did need a nerf. Steady targeting is good when it’s used properly, but realistically speaking Terran’s late game effectively relies entirely on turtling against both Protoss and Zerg, which they’re nerfing with the planetary and ghost nerfs.
if people don’t use HT now that ghosts are 3 supply, and they have less upfront ghosts while going for HT, I don’t want to see what changes will convince them to make it in PvT.
But I want the full experience of what it’s like to be lost at the bottom of the ocean on an alien planet, neck ache and all.
I loved the theme of the first game. The game did feel a bit basic and incomplete as well as a bit too easy. I wish it had a “beast mode” where the placement of everything is randomized & the predators are way more aggressive and have far less predictable pathing. It would also be amazing if it had an infinite world but difficulty scales with distance from spawn & certain structures only spawn at certain distances. That at least allows you to correlate the difficulty of the mission with the reward of the mission.
They were bought-out by a bigger company and that can be a good thing or a bad thing. Bigger could mean more resources which means they do a more complete game with more content, or it could be that they don’t stay true to what made the game so good in the first place. That happened with Disney buying Star Wars. They now think because it’s theirs they can do what they want with it without realizing they have to kiss butt to their fan base or lose popularity. The IP really belongs to the fans, Disney just gets to collect royalties from it. That’s really how it works on those levels, but some game devs haven’t figured that out. They don’t understand market mechanics.