Sooooo, Carriers are still OP

Thats Not a Thing anymore. You cant Turtle skytoss anymore. You will simply be corrupter rushed and all your 4 Carriers will get Shot down instantly.

I Play Herostyle because fast skytoss is simply too weak. i never Play skytoss lategame anyway or Like pretty rarely. Mostly the Game ends the one way or the Other with midgame Units.

I wont Go skytoss Turtle and give Up complete map Control and let the zerg Race away ecowise and to Just Spam corrupters or Hydra rush to let him get this Match for free.

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I told him that EITHER Tempest or Carrier could go, and since he claimed Liberators with range would then be too strong, I agreed. The truth is, Protoss late game IS easy mode. That doesn’t mean I think Fabros is an idiot or a crappy player. That means that IF the game lasts long enough, he shouldn’t lose.

Straight into toxic prison then.

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Low bar for that. Maybe grow thicker skin?

Nope. Maybe you get some manners? Oh yes ofc manners are for the weak. I get it.

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You might be 200 mmr higher. But for that you have to play 1vs1 as toss. The statement “I might be better” is not equal to “I am better”. We can’t know for sure, as long as you haven’t reached 5k mmr with toss.

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It is not as much, but the same. Carrier has 14 range after the interceptors release, tempest has 14 range after the nerf too. It is obvious that a carrier will stay further away from the fight, as it deals no damage itself. But in order to release interceptors, the carrier has to close the range to 8, considering that for example thors have 11 range and carriers can’t release all interceptors simultaneously like in the past, they are being attacked right at that moment. Low movement speed does not let them fly away from most enemies too. So what is the problem?

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And I said that I agree with that, but not with removing of the unit, as units have specific roles which I named multiple times. But I can agree with further nerfs to it, as long as zerg ground units will get nerfed too, to make ground toss army viable in the late game.

The problem with that is that it will never happen, as mass broodlords can never be killed with ground toss army, it will always require skytoss to kill it. Removing broodlords will make zerg not viable in tvz lategame. That’s why your suggestion can’t be implemented without tons of changes.

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LMAO bourne wtf are you on about, crying about skytoss now? You’re a freaking terran player, you can literally counter carrier/tempest with mass marines, and I don’t mean the fake ‘don’t let them get there’ counter like the hydra, but the ‘I beat them at max supply with my tier 1 mineral only unit’ counter.

Hell, bc’s counter the entire protoss arsenal, they try kiting with tempest you just blink on top and rapid-fire yamato, then tell them to have fun kiting as you put your bc’s on a literal move command.

Ffs you don’t even have to tech to bc, you can literally just mass liberator and there’s nothing toss can do, add in a handful of viking and few aam and perfecto, but you don’t even need those if we’re being honest. Even if you don’t like liberators for some reason you can still just use viking, but really the fact that toss is forced into tempest to fight liberators is a testament to how dog their responses to that unit are.

Man, terran whiners like you are truly another breed, wanting a unit removed because you can’t be bothered to make an air transition in a single one of your 3 matchups that every other race has been forced to do for years, I can’t even imagine the level of entitlement. Seriously, just make 20 liberators and kite the interceptors for 5 seconds, it’s a hell of a lot easier than what zerg had to do before this patch, while you let the tempests take pot shots with their garbage dps/supply vs anything non massive. Or you can just keep crying for stuff to be removed I guess.

Well done on coming to the reason that they reduced liberators by 25 gas. The whole point was to bring liberators and carriers to an equal gas cost but that still favours Protoss because they’re generally ahead in town halls. Late game ravens were nerfed and this was the compensation.

Here’s what happens against Protoss with a brain when you play mass liberator, they engage over an expansion, trade their interceptors for as much as they can and recall over their shield battery/ cannon forest. If they played standard they also have 12-16 warp gates on cooldown for an immediate remax/transition.

I can also use your third point as well with Hydras. LUL just microbial shroud on the hydras, stutter step and dodge the storms, EZPZ. I do it all the time in 3v3s. :rofl:

Hydra kiting is more viable after damage point but you’re kiting with stackable air units, where is the splash threat from toss for you? But congrats now you know how zerg feels in both lategames never being able to attack until the map is down to 2 contested expansions and he can go 30 bl cancer without worrying about home.

edit: also hydras don’t splash air nor have hitscan like marine, you can zone ht/archon with sieged lib, and your response to gateway remax can just be more lib LUL

Corruptor kites forward, gets in range of splash cuz it needs to hit carrier, lib can just kite away cuz it wants to kill interceptor, uses leash against toss

lib is to toss what thor and ghost are to zerg, but bc is gay vs both races

team games another story, but bc still gay there

Liberators have always been Terran’s strongest unit vs Protoss. Innovation clowned on Protoss 24/7 using mass liberator long before any of the modern day Protoss nerfs, and vs much stronger Protoss players too.

When Ty made it past PartinG in the GSL (parting had the highest vs T glicko ranking on the planet at the time), he secured his third with mass liberators. There are many more examples. Liberators are flipping busted vs Protoss and always have been.

You could make the argument that the widow mine USED to be the best unit vs Protoss due to the “carpet bombing” strategy where terrans just mailed widow mine drop after widow mine drop into the Protoss’ mineral lines, but that was quickly nerfed and so it’s the liberator that carries terran in TvP.

Imagine this game between Innovation and Stats on the modern patch when Stalkers have a DPS nerf, Vikings auto-target the carriers, etc. This battle would be so one-sided it would be boring to watch.

Protoss got the flipping nerf nuke in this patch roflmao.

And I tend to think it’s more like 500 Iit’s all speculation, it could be 50, who knows?

When I tried to do it again on a smurf account it took me around 35-40 games the second time, so the data isn’t particularly consistent.

The troll accounts be like:

I would love for my marines to be able to morph into the unit that counters things that deal with marines like hydras do. Thanks for confirming that the best thing about the liberator is their anti ground because if you use vikings and liberators in tandem, half your supply is dealing with the carriers themselves the other half is dealing with the interceptors which means you’ve botched the engagement. If you take advantage of the priority change in TvP you were already winning the air war anyway.

Once you have +2 and liberator range* Massive copium thinking that stalkers got a dps nerf when their burst damage is the most important part in dealing with liberators. I think you linked the wrong part because all you show me is Stats donating all his phoenix then 6 carriers then finally engaging and still forcing Innovation to retreat. HTs are back in the meta for TvP and not just to morph into archons, I guess Protoss were too used to winning the air battle that they thought storm wasn’t worth it… :rofl:

We can speculate the eternity about that. The point is, you can easily prove it, but reaching 5300 mmr with toss. We could always give Serral or Maru the trophy without any tournament, but sometimes they get destroyed by Time, what no one was expecting.

Yes we all know the best part of the hydra is its ability to morph into the lurker, else it’s just a higher tech, gas-costing, non-hitscan marine.

If you wanna use both vs carrier you can have libs dive them to splash both interceptor and carrier like zerg with corruptor + pb, but depends on toss ground splash and still prob better to choose one or other. Really tho viking only necessary vs tempest, in which case you laugh they had to make such trash.

You can’t go high templar vs liberators. Disruptors are the go-to in that scenario. High templar are literally wasted supply, which is why it’s so hillarious that Artosis was crying that there wasn’t a storm. He’s basically HuskyStarcraft 2.0. I think he’s a hype caster with zero game knowledge. Yeah man, why didn’t one of the best players to ever exist not do a storm? Obviously it’s because storm is really good in that scenario! Thanks for your input, Arty.

Correct me if I am wrong, HuskyStarcraft retired a millionaire from the sale of an esports website called “The Game Station” that he helped found. Artosis is still begging 12 year olds for paypal donations from his basement, no? Desperate outcomes for very similar starting hands. As they say in poker, it’s not what hand you are dealt, but how you play it, that matters. Anytime Artosis is casting I just put the cast on mute. That guy just annoys the crap out of me.

Side note: People in America will show up late to work at McDonalds, high as a kite and not having changed their clothes in a week, only to slap together sandwiches so sloppily it’s like a flipping ape was let loose in the kitchen. Then they turn around and cry about systemic bias and how they deserve $25/hour and blah blah blah. Meanwhile Nicola Tesla was basically broke 24/7, was a real and actual victim of systemic bias, and yet was one of the greatest scientists to ever live. He also struggled with severe mental illness and was successful even so. This seems like a harsh judgement but it’s not – it means that anyone can be successful be making small tweaks to their approach and their attitude, which is a hopeful judgement.

Yeah, sure, you aren’t going to be the greatest scientist to ever live, BUT you sure can do a lot better than you are doing, using some small, incremental improvements. But, these people just don’t want to do what is necessary. It’s like Battle.net forum whiners except IRL. The SC2 forums is a little microcosm of the real world. It’s like a flipping snow globe. Some wood league player is all banging his keyboard on the wall like an ape while crying about how OP zerg is. “Banelings are so OP man!!! :rage:”.

Geeze people really think this in 2023. Yeah, high templar don’t do well when you have them all clumped up under your carrier ball and go for the death ball push. It’s almost like if you have a storm available for defence in each base, they’re a massive deterrent against bio split map pushes. This allows you to secure bases and actually reach the golden armada which Stats wasn’t able to do and yet was still able to win engagements with massive misplays.

Let’s look at the outcomes of these games and how each player went about achieving it. When people say you only build disruptors, they don’t intend on splitting the map.

https://youtu.be/dZMEBjPIP7g?t=2300