To begin with I will say what i think about the PvX matchups.
PvT: Although, the matchup at some points went well for the Terran. Aka Season 1 ladder 2020, i feel that maybe the matchup is shifting towards the toss favor a little bit the matchup looks 55:45 to me especially in lategame.
ZvP: Ah the hotly debated matchup. Although this one was hilariously one sided the Protoss buffs and Zerg nerfs seem to have a moderate but noticeable effect on balance. Furthermore, I think the matchup has improved from a viewer perspective as well. But overall i still feel that Zerg still has the upper hand within the matchup. Feels like 60:40 for the Zerg, was 85:15 2 patches ago.
So with that in mind I would like to suggest some ideas for protoss. The goal is to slightly temper Protoss’s power in PvT while buffing Protoss in ZvP. Oh, btw a controversial opinion but i feel like banelings are not a requirement for Zerg in ZvP. While a requirement in ZvT. Banelings are an added bonus to make Protoss lives miserable. (I don’t propose another baneling nerf on the contrary, solve it via Protoss buffs)
Zealot:
- Zealot charge now grants speed up to 4.13 down from 4.72
- Zealot will do 5 damage on impact with +1 damage per forge attack upgrade.
Adept:
- Remove light tag, added armored tag
- Charge upgrade will also benefit Adepts, increasing its movement speed from 3.5 to 4.72
- Can now shoot air, same damage as its ground attack, same range.
Dark Templar:
- Removed the light tag
- Damage decreased from 50 to 40+10 vs biological
Sentry:
- Added new upgrade on cybernetics core, Temporal sheids 125/125
- Temporal sheilds will also reduce melee attacks by 3 on top of its current
guardian shield function - Temporal sheilds reduces bile damage by 20. Units underneath will take 40 damage instead of 60.
- Remove light tag, added armored tag
Robotics facility
- Cost increased from 150/100 to 175/100
Immortal:
- Cost reduced from 275/125 to 250/125.
- Base damage increased from 20 to 25+3 per attack upgrade
Colossus:
- Damage changed from 10+5 vs light to 12+3 vs light
- Cannot be abducted
Warp prism:
- Cost reduced from 250/0 to 225/0
Observer:
- Movement speed increased from 2.63 to 3.85
Tempest:
- Supply decreased from 5 to 4
- AA attack damage increased from 30 to 40+4
- AA range reduced from 14 to 12
- Health reduced from 200/100 to 150/100
- Armor reduced from 2 to 1
- Movement speed increased from 3.15 to 3.85
- Acceleration increased from 2.1 to 2.8
Voidray:
- Armor increased from 0 to 2.
Note i have some Terran changes as well particularly for TvP but I’ll omit it for this post. Tempest is the one I’m kinda iffy at while justified against Zerg looks OP vs Terran.