SC 2 as a Toss is horribly boring for me. The balance is atrocious, and I’ve yet to see a single original Toss macro build. Blink stalkers into a fast third base is the pinnacle of what people have come up with. That’s horribly boring and uninventive.
One could easily argue that is the only semi viable macro build to have ever graced LotV, though. That’s a big problem. Unfortunately, every build that is thought to be inventive is just a bad spin off of what I created eons ago. I’d like to see that changed. I’d like to see good spin offs. So far, only KingCobra has succeeded in doing something similar, yet still being fresh/original/and seemingly good.
The “maxpax” build is merely my build done like a noob. First off, it dates back to HotS. Second off, you were NEVER supposed to hide the gateway. In HotS, the gateway would be at their natural choke. In LotV, it would be in the middle of the map.
This build came to be, as a means to counter proxies (proxy factory, mainly). Ie., you wanted your probe to take the same path as a SCV would, if it were going to proxy you. And you wanted your gateway to be able to see incoming/outgoing scvs, to be able to deduce whether you were being proxied or not or know when to send a probe out so your expo didn’t get blocked.
What is the counter to maxpax, though? Proxy. That’s what happens when you make dumb deviations and people bandwagon random plagiarizers for views (he copies all of my builds, more or less).
I thought this opening was the worst build in all of LotV, but I’d like to see what other people can come up with, when they do it properly (not relying on luck).
P vs P. I was doing stargate robo without warp gate when the mothership was in the game. It’s a dinosaur build that has been replaced with my new build. I’d like to stop seeing that AOL version. It obviously loses to phoenix play, if you made a robo. And, you usually end up taking an expansion too late.
The newest version/evolution is walling on the low ground. 1 gateway (warp gate optional before expanding). Stargate -> oracle -> void ray, unless the other guy opens phoenixes. This build is very close to having zero counters. It’s being able to fit a stalker and a pylon in away, basically. Given how early I scout and what not, it’s possible to reach zero counters. As is, it could be meta worthy.
P vs Z is a contest to see who gets 20th place. There is no such thing as a winning macro build vs Zerg. I simply go void ray, disruptor (robo before third) and take the points until facing people competent enough to make vipers (nothing beats vipers) or expand properly.
I will pay a 100 SEND a day, maximum, to players Plat or above who win games with my builds or via using their own variation of it (as long as they don’t butcher the fundamentals/known optimal parts like maxpax).
I will give 3.33 SEND per winning replay posted in this thread, on the day that it was played (3 replays per post max. Can make multiple posts). Just link the games, say the matchup, and post either your email, discord name + discord number, or facebook user id, etc, etc.
The first person who does a variation that ends up being used by a pro, and they win, I will give them 40 dollars worth of SEND. Just post your claim to fame if and when it happens.
Down the road, I’ll give my book to anyone who purchases at least 1k SEND. It mentions things like treating hotkey setups as the 4th matchup you play. Super obvious and important stuff that no one ever mentions cause… you know… they’re busy thinking about how to do builds from 10 years ago.
P vs T Reference Rep: h ttps://drop.sc/replay/13228507
To get SEND, all you have to do is simply go pylon, gateway and proxy your gateway in the middle of the map (do not hide). This was the best ladder build in HotS, as you can expand asap, defend with a mothership, and often times warp in a dt at your proxy before it was killed.
If someone could find a way to make dts viable off this in LotV, then you’re a better man than me.
P vs P Reference Rep: h ttps://drop.sc/replay/13228827
To earn SEND, make your gateway, cyber, and stargate at your natural. And plan on going oracle -> void ray (if game dynamics call for something else, that’s understandable). Note: I’m so tired of seeing every pro play like a noob. You must wall your cannon at your main nexus, such as in this replay, if the game goes long.
I always chrono a zealot before cyber, but that’s up to you. (5 SEND if you chrono zealot).
Tip: if they go adepts, you completely wall off with a shield battery. If not adepts, you simply make a shield battery elsewhere, if need be (usually is needed).
P vs Z Reference Rep: h ttps://drop.sc/replay/13228628
There’s nothing to say. This matchup has yet to be winnable at the highest levels in macro games. GL. Tip: 4 disruptors + 2 colossi is the “magic number”/ingredient.
Unless you’re playing at high GM, you should probably win every game with this build. It’s really only interesting to see how one fares vs vipers or mass expands. You should also win basically every game with the P vs P opening. P vs T… variations are sorely needed, though. That matchup is impossible.
Anyways, GL and have fun in this somewhat “day9 monday type of thingy.” Feel free to talk about any variations you come up with and why you think they might be better than the rest or mine!
If maxpax can get builds named after him, then you can, too. Do it.