Haven’t played much these days to tell but the last time I played, I remember seing arbiters on ME but didn’t notice any special, I killed them quick btw.
That’s interesting. I had assumed they could only use Ensnare, since that is the only ability I have ever seen them cast since they were introduced to the two new comps.
Relieved is the correct answer. We don’t need a blinding cloud that hits air too. Even if you were invulnerable while stasis’d, it would suck, no matter what commander you use.
In my experience playing Swann on ME prior to the addition of swarm queens to attack waves (they have always been on top left of that map guarding bases), they spawn broodlings on a select list of units, Population: siege tanks.
I have never seen them spawn broodlings on anything else, but I have seen it on tanks many times. And it’s very annoying because it outright kills the tank, ignoring immortality protocol, and only costs 100 energy for unknown reasons so 1 Queen = 2 dead tanks that can’t be ressed.
They didn’t announce Chrono functioning on most buildings still being warped in on the patch notes, and I’d argue that’s a far larger change than a niche situation of a BW Queen being able to infest a CC.
I still don’t think they can. If Stukov’s can’t why could they? Besides, it’s not like many players are gonna have their CC severely damage for Amon to infest it. It’s just not a practical function to implement on coop.
Arbiters on the other hand cloak units but haven’t seen them cast stasis or recall either.
Odd that they do it on Siege Tanks! Think it was Stalkers I was using that they wouldn’t cast it on. That and a Dark Archon, because I fired up a game to test this and I wanted to steal one.
Their spell roster, based on the stolen one, is certainly Ensnare and Spawn Broodlings. No CC infestation. Spawn Broodlings is the old non-heroic instant kill, not 300 damage.
Any other units Brood Queens will cast Spawn Broodlings on?
In broodwar, only the probe, reaver, archon, dark archon and spider mine are illegal ground targets for spawn brooding, because these units are completely non-biological, archon is a transcended psionic entity. It can even kill hero units although the AI won’t do that.
I’d think massive units should be illegal target in sc2, but the game don’t always follow their logic. I’m not aware that there are special unit tag on the units listed above that make them immune to the ability so they probably are legal targets.
In the original StarCraft, all ground units were viable targets to Spawn Broodling as long as they were not robotic, or an Archon or Dark Archon. Specifically in ZvZ (and encouraged in the first Zerg Brood War mission), Ultralisks were viable targets.
In StarCraft II Co-op, that would make everything on the ground but the following valid targets: Abrogator, Archon, Colossus, Dark Archon, Disruptor, Energizer, Havoc, Probe, Reaver, Sentinel, Sentry, Shieldguard, Spider Mine, Widow Mine, Wrathwalker and all of Fenix’ units, since Purifiers are, by their nature, robotic. The slightly unbalanced thing is that most of these units are Protoss so it gives them a bit of a natural resistance to that ability.
While there is a “Robotic” tag available in StarCraft II, it isn’t used on any of the units, probably because nothing interacted with the tag until now. Otherwise a valid target would be “Biological” or “Mechanical” and not “Robotic” (notably, Archons are just “Psionic, Massive”).
I don’t know how different it is in Co-op, but one notable quirk is that if you managed to kill the (Brood) Queen before the Spawn Broodling projectile landed, the target survived.