Hello,
I’m trying to make a wave style arcade map. I have no problem spawning the waves and making them attack a point (figured that all out).
I want to:
- Make Siege Tanks enter Siege Mode when an enemy unit enters their Siege Mode range (13).
- Make the Siege Tanks go back in to Tank Mode when there are no enemies within range.
- All the while, they continue to move/attack towards the attack point from their initial Order (unless they’re shooting something in Siege Mode).
*They should never be shooting something when in Tank mode…
Anyone able to assist please?
Just need to know what Event(s), Local Variables, Conditions and Actions to use (an example would be great!).
Thanks in advance!