TBH, Stronger Gate units wouldn’t be a problem, even against mech, if warp mechanics comes at a cost. I like the idea of having to produce like normal gates THEN being able to warp produced unit in like 3s. That forces a constant production and reduce the yolo 10 zealots in your production.
Stronger gates and gates units would also allow the tuning down of Tech units/splash damage of toss and deathballs, as well as dismiss the 3nexus on one gate currently in PvT.
PvZ might play like TvZ or BW PvT and I’d like to see that a lot. Hell, I might even switch to Toss. If the trade is mech terran being even worst in this match-up, I could not care less, worst case scenario: reworks can be done afterward.
As for changes, yes Zealot is stupid currently and charge should be reverted to it’s previous state. Itis the only thing that allows the 3 nexus into 8 gate which leads to Terran “pull the boys” all games on two bases. It also is the reason lategame PvT is so static, the protoss put a siege line with battery storms and tempest while sending chargelots everywhere.
Other required changes;
Adept buff or rework, the shade is super fun and this unit should be able to shine outside of the first 2 minutes of the game.
Reaper revert could be interesting for the same reason, and could maybe even replace the zealot charge revert, here’s are my thought.
Reapers in WoL haven’t seen early abuse once steppes of War and likewise maps got scrapped, this is not something I could be too worried about. However players like Thorzain, MMA and IMMVP started using lategame reaper, especially in TvP with interesting results.
First of all, they are good anti-light, fast and requires only one supply, they might be the answer for dealing with the mass chargelot aclick warps lategame in TvP. Furthermore they provide another harass option late game, AND had a crazy anti-building attacks.
As the current lategame TvX relies on the Terran hoping for money nukes or enerving while turtling because the Aliens are creating sieges lines with tons of static défenses and chipp away T units with BL/Infest/HT/Tempest AND have the harass monopole. The Reaper could be the tool that makes lategame stay away from that cancer fest. The fact that LoTV economy is so saft paced might be the reason this lategame reaper might be more accessible than in WoL.
So Yeah, revert reaper to it’s WoL State, no unit should be stucked to the first 2 minutes of the game or cheese play by design.
Reaper/Adepts changes might be sufficient to change the BL/infest, and the “mass nuke hoping mmy opponent messes up” problems.