This isn’t as much of a ‘‘serious’’ balance suggestion since im not a super duper GM player with 300+ APM. But I just want people to think about it.
Now sure the Winfestor is currently a bigger problem. However as I see it, Broodlords are the second biggest problem with Zerg because it’s almost impossible to counter them with ground units.
That’s because one the free unit problem:
- Free units are generally unhealthy for the game, Broodlords don’t spawn strong units but the units they spawn do something very strong and that’s blocking ground units from accessing the Broodlords altogether.
This is bad because this ‘‘blocks’’ counterplay from ground. Bio can’t reach BL, Hydra can’t reach Broodlords, and don’t let me get started with Thors and Archons. Sure a lot has to do with the synergy with the Winfestor, but I think Winfestor nerfs are something other people should talk about, though I’d like a cool new ability for the Infestor.
- However another problem the Broodlord has is the fact it’s comes from the Corruptor.
And this is problematic because you don’t ‘‘really’’ have to commit to Broodlords, sure you have to make a Greater Spire, but once you’re pumping out Corruptors it doesn’t matter what happens if some units die.
So for example you’re against toss and you have 10 Broodlords and 10 Corruptors and some other stuff (just use your imagination), For some reason all your Broodlords die because of some reason but you got all your Corruptors still. You just go back to your base and morph the Corruptors into Broodlords, now you have 5 Broodlords and 5 corrupts. Going Broodlords is just a really safe play to make as a Zerg player.
Now what if we replace the Broodlord with the Guardian? The Guardian has the same total mineral and gas and supply requirement as the Broodlord and deals the same damage, Though I think the weaponspeed could be slightly higher to compensate for Broodlingdamage, but in general the Guardian is stat-wise equal to the Broodlord.
Now 2 things will happen.
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The free unit problem is just gone. You have to invest in Zerglings even though at this point they are mineraldumps anyway. It’s still a investment to make and they still take time to make unlike the Broodlings
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you really have to ‘‘commit’’ to Guardians. So lets go back to my example and say you have 10 Guardians and 10 Corruptors and some other stuff. If the toss manage to snipe your Guardians there is nothing you can do but to type ‘‘GG’’ The reason for this is because it takes time to morph new muta’s and it takes time to morph them into Guardians. You have lost the game. and 10 muta’s aren’t going to do anything.
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NosTAlgIA bOoSt!
So maybe it’s cool if we think about the scenario. Guardians instead of Broodlords will fix a big part of what’s so strong about zerg (the free units) and it requires way more thought if you want to make more Guardians or more Corruptors. There is no ‘‘lets see and morph scenario’’ anymore.
Also it will honour the name of the Mutalisk once more