Serious Question about map design

SC2 born to ever be broken, and had never thought in to solve many design issues for many other indirect ways as map design. Why if in SC1 maps are designed to stop the abuse of some mechanics like tanks in highgrounds, payed creep growth, or proxy pylons… in SC2 the map designers just make unavaliable the tanks in highgrounds? Free creep all over the map is ridiculous, and proxy warp/shield pylons too.

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