when is this sc2 patch comming we are all waiting for it and where are thesc 2 bundles
careful what you wish for
What bundles? They’ll make a shooter, but that’s still two years away.
Did you mean the War Chest?
2030
“You are worthy, Raziel!” (Soul Reaver)
”Snake! Can you hear me? Snake! Snake!” (Metal Gear Solid)
”Huh? Who goes there? … Aaaarrrgghhh” (Tenchu: Stealth Assassins)
Combine these three, and you get SC:G. Then, pick it up from 2003 and throw in some GTA and WoW open-worldness, and you get whatever console game they will try to release in 2030.
Incidentally, SC:G was also to be a game for console gaming (PS2, PS3, Xbox, etc) and also it was absurdly hyped and touted.. until it disappeared. I suppose someone in Microsoft thought of reviving it and throw in some open world stuff to it. And what do we get? A Metal Gear Solid V lookalike. Good luck competing with it!
Fun times.
After the tournament. It’s known. Be quiet.
“The patch will come,” Galadriel said.
“When?” asked Gandalf.
She looked into the mirror and wept.
“Not in this age.”
And a dark, hammering silence fell upon all living things.
The team that works on StarCraft II updates is a hybrid combination of a community-driven design group and a Blizzard legacy engineering team.
Because Blizzard no longer has a dedicated internal studio for the game, updates are split into two distinct parts:
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The Design Team (External): The balance updates, economy shifts (like the major worker and resource changes in Patch 5.0.16), and map pool rotations are entirely designed and drafted by the SC2 Community Balance Council. This is an outsourced group of professional players, tournament organizers, and community mapmakers who build the balance mods and test them on the Public Test Realm (PTR).
The Development/Implementation Team (Internal): Once the community council finalizes the changes, a small internal Classic Games / Legacy Maintenance team at Blizzard takes the data. These engineers are responsible for writing the official patch notes, maintaining server infrastructure, executing client updates, and fixing underlying game engine bugs.
This collaborative workflow allows StarCraft II to receive massive meta-shifting patches without having an active, full-time development studio assigned to it at Blizzard.