https://jhawe.github.io/ for the charts.)
It’s clear as day that 99% of the skill in SC2 is A) how fast you react and B) how many actions you can spam per minute (which is just another way of specifying how fast you react).
Is it time to reclassify SC2 as an “RE” game, aka Reaction & Endurance game? Strategy has little to no impact on the outcome compared to these two factors, so it’s hard to call it a “strategy” game anymore. Byun for example can go 1 factory mass marines in TvT, and it’s a horrible strategy, but it works because he radically outclasses his opponents in APM. The game is almost entirely your ability to spam APM and to do this for long periods of time.