SC2 abandoned because of W3 reforged?

I mean there aren’t really any balance patches and if there are any they seems to be totally random like random dice roll. Even more bugs and bugs in the game from bonus Protoss laser dmg to Brood Lord bonus range etc. New coop bugs, profile bugs, even war chest bugs (paid content!)… and nothing is patched!

Do you think SC2 is abandoned because of upcoming W3 Reforged?

Also in my private opinion W3 Reforged won’t be a success at all. Why? Because RTS genre is actually dying (and no, im not happy with that) because of already released random stupid balance patches so we can’t even enjoy nostalgia, ranked games was always a option in W3 so there is no point to adding them because they already exist and even the graphics are “reforged” - and they are actually gonna be in a worse state because for example night elves armors censored due to SJW (female archer wearing a heavy armor just to satisfy SJW and cover the whole body - this is just looking terrible). Also the graphics overall seems to be lifeless and outdated already. So overall except graphics umm… “improvements(?)” there won’t really be any new content added to game (except the random balance patches and paid skins I guess, LOL!).

I miss the times where games was enjoyable and made for gamers and wasn’t political correct in every single possible way.

balance and design of 4 races is better than balance and design here in sc2

sc2 had more OK stuff in wol when many new poor design units didnt exist… widow mine, DT’s blink, SH,

1 game has nothing to do with sc2… no need to freak over non existent conflicts

Sc2 isn’t abandoned due to wc3, the game follows it’t own path,it’s an old game and the dowsizing started long ago. Wc3 will be a sucess because wc3 is “big” in china (wc3 in china is alive) and many westerners will buy it because nostalgia,after all the hype I think everything will be back to the original state because the game is still the same, if people don’t play it now,I doubt they will do in the long run.

I’d be fine with them pulling the scale WAAAAY back. I hated how crazy they went with the story and kerrigans story could have been written by a 10 year old who just happened to like starcraft. You can tell any kind of story in a universe like this, no excuses there.

The guys upstairs don’t think starcraft is popular, but I think this is because they have neglected the IP for a very long time. I’d absolutely love a new RTS, shooter (can’t believe they cancelled that new one!) RPG, or even MMO in the starcraft universe but I don’t see this happening. Activision runs the show now, expect more mobile games and less actual titles.

Look at their current movements, they serve a new community now and its not ours. The only reason were even getting WC3 remaster is it isn’t a full new game and they know nostalgic fans will buy it.

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By that logic, WoW was never released, since Warcraft III Reign of Chaos had us defeat the burning legion, and it took 5 expansions to match that scale.

there was one maintanance on friday and then there is one on wednesday. that suggests that they are going to add something.

LOL no, there just have not been any good rts in a long, long time.

StarCraft2 is actually designed quite badly because it causes a lot of frustration, have plenty of BS-moments, games lost because player watched in a wrong place for half a second and etc., not to mention that in lower leagues (lower than high GM) certain races are just easier to play, and players think that it is unfair that they have to have 200 apm to be able to deal with a-click units of their opponents (balanced on pro level - sure).

Lack of new good games in certain genre is not a RTS-specific problem, nearly ALL genres have the same problem: everything that is not based around loot boxes, micro transactions, shops of some in-game rubbish (for real $$$) almost doesn’t see any attention, with the exception of few niche developers and indie.

The root problem is that Activision, Ubisoft, EA and others don’t want to make good games but want to suck money from our wallets to their corporate accounts. I’m sure that in near future they will sink and game industry will be rejuvenated and we will see many new great games.
Without autumn and winter there is no spring.

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That’s true but I have better feeling about it. When I look at it, I feel like im playing war4. With SCR it was literally sprites HD and nothing else, couldnt feel like a new game.

If someone thinks war4 would be desaturated more realistic graphics like in SC2 (as much as they can be called realistic as units in SC2 only recent expansion made them look so in the past they were seen by outside people as toy graphics) nope, war3’s signature art is to be more visible for micro.

StarCraft II is much more asymmetrical, units die a lot faster, units die quickly, and unit designs vary far more.
Of course it is going to be a harder game to balance than RTS games with similar units between factions, high health relative to damage, larger sizes relative to range, etc.

The idea that WC3 is more balanced than SC2 is nonsensical anyway

Blizzard butchered the balance of WC3 so badly that it’s sad. It was a great game tbh.

Undead is literally trash and orc’s T2 is stronger than the other races’ T3…not to mention the absurdly broken blademaster.

That’s debatable.

I consider the current state of WC3 to be pretty good. I’m not sure what you are complaining about.

Disagree. Having heroes that can nuke individual units with spells and recover their health or mana is pretty good, and I’m not sure you can call Necromancers, Banshees, or Crypt Fiends trash units.

Which units are you comparing exactly? I’m not sure if you are saying that Raiders are better than Gryphons or Frost Worms, or Shaman are better than Chimaeras or what.

Blanket statements like “T2 is stronger than T3” don’t mean much of anything in an RTS, especially when the units being compared have very different roles and earlier units have upgrades (Ghoul Frenzy, Berserker Strength, Berserker Upgrade, second caster upgrades, Marskmanship, etc) that make them better at later tech.

Quite a bit of bias in that statement.

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If we can’t see copious girlie parts in video games then to hell with it.

I hope kim jong un launches his nukes and we just reset everything. This is too much injustice. Enough.

Are you sarcastic? Well anyway…

Remastered version graphics should be supposed to be remastered, not censored. It’s just revealing the part of the belly of the around 32x32 pixels female character and some people are offended by it that much that it needs to be censored (I’m wondering if these sjws take their kids to the beach). Also hologram in SC2 just of dressed woman dancing changed to pedobear dancing (example: disco map). Meanwhile male orcs are fighting in pure panties and it’s fine. Double standards are fine. But actually current sjws are overall a big joke. They are offended by literally everything. For example: too much blood ingame (even when it’s +18 game) or even a little joke from developers of a game which title I will not post when they put a shampoo bottle to the game and call it “ogay” instead of “olay”. I don’t understand how this joke can actually offend someone even when the person is homosexual? Oh, actually it can. The developers of the game was heavily punished and forced to go to some sensitivy courses.

So in typical SJW eyes:

  • When I say there is no point in censoring 32x32 pixels dressed female character even more then im perv.

  • When I say reducing the ingame blood from almost non existent to none in a random brutal game for adults only (+18) is a bad idea then I’m a bloodlust psycho maniac.

  • When I’m a game developer and I make a little mildly funny joke bottle called “ogay” then im crazy homophobic.

Just wondering when I will be called racist when I will prefer a dog of certain color over another.

In what stupid world we live…

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Undead has always been trash in w3, it’s actually doing much better now in recent years but mostly because of 120 alone

Happy is also pretty good but don’t play in many premier tier tournaments

Undead isn’t trash, you are trash. There is a reason that when they started patching the game again, they went in with night elf and human buffs (and way overbuffed in the case of NE).

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They have done nothing but nerf BM since they started patching again.

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I get that sjws are a problem, but not being able to see t&a in videogames is not even top 100 on list of problems they cause. It was always dumb to have women WARRIORS fighting in skimpy bikinis instead of full plate. That makes no sense other than to appeal to rampant testosterone in the audience.

If you want to see women nude or half nude go to a certain hub. The one that starts with p and rhymes with ornhub.

If you want to complain about sjw, do it for something that matters, like media bias or antifa beating people up with no repercussions. Even your enemy can be right about something now and then.

Wha…??

Show me premier championship won by undeads before the rebirth of w3

The top w3 players back then was: moon, grubby, sky, ToD, lyn, fly100%, remind, creolophus

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There are more symmetrical races…? Heroes differ from type to type per race, one has 2 INT. other has 2 STR etc. Units have their own differences. One has archers, other melee, third are strong melee like zealots. I still see plenty of assymetry. Yes they all have tiers, not like SC where only Zerg uses real tiers.

I speak from the side of Human where the humanity race isnt the worst,
Coil Nova is kind of too strong, but there’s agreement that in past patches Ud felt weaker for everything else.

at least not bullcrap units like Protoss in SC2. There are so many units in SC2 (added with LotV and partially with HotS) that scream “WE DUNNO WHAT TO DO W IT”

  • Yes DT blink was so needed! A pure gimmick
  • Overcharge was major gimmick
  • SH for HotS
  • Now TJ is a gimmick
  • Oracle entomb LOL
  • WM? i’ve seen how many units die to Vulture mines in SC1 so I cant call it fully a gimmick. Vulture mines were also auto attack

SC1 had even more OP terran ability like lockdown and well design of units didn’t feel so terrible. The game SC2 is in a state where you either make somth OP or make it completely useless. Protoss went this way, I suppose some units became too bad fore what they have to be next patch they were too good.

I cant say which is easier to balance because War3 has its own specifics even items that matter a lot.

The stat that a hero gains auto-attack damage from matters very little in the grand scheme of things.

All heroes are basically support units for the army will abilities that provide some mix of CC, damage, survivability, buffing, or healing. While there are some differences between the actual heroes; every race without exception has multiple heroes and a similar dependence on heroes to be effective in combat.

Any differences between the heroes in Warcraft III are miniscule compared to the differences between how combat and support units in Protoss, Terran, and Zerg operate.

Sure, whereas Zerg has Zerglings, Terran has Marines, and Protoss has Zealots. Do you understand how ridiculous that comparison sounds?

Despite the differences between factions in WarCraft III, every faction shares certain roles that are expected to be there:

  • There is always a basic ranged unit to provide damage and deal with air (Headhunter/Berserker, Rifleman, Archer, Crypt Fiend) regardless of the actual cost and supply that unit is balanced to function at.
  • There is always a base melee combat unit that serves as an early damage soak or to provide additional melee damage.
  • There is always one or two stronger melee units to be used later for superior melee combat or as a damage soak if the base unit is not designed for it (Abominations, Mountain Giants for soaks, Druids of the Claw in Bear Form, Knights, Tauren).
  • There is always a ranged siege unit to outrange towers or provide splash damage support (Glaive Throwers, Demolishers, Meat Wagons, Mortar Teams).
  • There is always a basic air combat unit for use against ground units (Gryphons, Hypogryph Riders, Gargoyles, Wyverns).
  • There are always at least two casters with magic damage and an unarmored type, which either support the player’s units directly or debuff enemy units.

The result of having units with similar roles on each side is that there is a lot more overlap between the compositions that each faction can use and how those compositions operate than there is between the compositions available to Protoss, Terran, and Zerg in general.

For instance, every race has some equivalent to Headhunter+TC, basically a CC and focused DPS composition:

  • Lich (Frost Nova) + Crypt Fiend for Undead.
  • Mountain King (Tunder Clap or Storm Bolt) + Riflemen for Humans.
  • Keeper of the Grove (Entangling Roots) + Archer/Glaive for Night Elves.
  • Tauren Chieftain (War Stomp) + Berserkers for Orcs.
    The concept behind those compositions is the same: Slow or stun enemy units in place with the Hero’s respective CC spell and focus them down in succession with the ranged units. There are minor differences between the spells used and the supplies that the ranged units are balanced at, but every faction can do it.

By contrast, the StarCraft factions usually don’t have equivalent compositions that they can use on each side. For example, the way that Zergling-Baneling-Mutalisk and Marine-Marauder-WM-Medivac are controlled and function vary from one another.

WarCraft III is much easier to balance:

  • Unit stats are less strict because % armor has a more consistent effect than flat reductions, and because units have plenty of health relative to damage to allow players to micro their units to change the outcome of a fight.
  • WarCraft III units generally don’t scale up as well into large numbers and supply is also more limited; so you don’t have as many cases where the relationship between two compositions (which one wins at a given ratio) changes as the supply counts increase.
  • There are multiple damage/health values and supplies where similar units at can be balanced to fulfill the same role, and it isn’t too difficult to find those points with testing. That is to say that because the factions in WarCraft III share several overlapping roles, it is quite easy to create and balance units for each faction.
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