My reworks of some of the commander prestige talents. In particular, I thought that Nova’s could have been more inventive, considering the wealth of material to draw on from her campaign. In some places I provided slight buffs or alterations, or changed the nature of the penalty. Some have received substantial additions, including new units.
Those marked with “???” I would have liked to have made alterations to, but I couldn’t think of what to do with them.
Raynor
(Unchanged)
Kerrigan
Malevolent Matriarch – Malignant Creep effectiveness increased by 100%. Mutalisks can mutate into Vipers. – Omega Worms are downgraded to Nydus Worms (pre-level 8). Brood Lords are unavailable.
Folly of Man – Kerrigan expends stacks of Fury while using Leaping Strike or Psionic Shift, striking nearby enemies for 50 damage and stunning them for 3 seconds. Allows for Noxious-strain Ultralisks. – Kerrigan’s Carapace generation reduced by 50%. Torrasques are unavailable.
Desolate Queen – Assimilation Aura resource drops increased by 100%. Kerrigan gains Kinetic Blast and Crushing Grip. – Leaping Strike and Psionic Shift are unavailable. Kerrigan has reduced energy regeneration.
Artanis
Valorous Inspirator – Increases the effectiveness of active combat unit abilities by 100%. Allows for the production of Arbiters. – Combat units cost 20% more. Tempests are unavailable.
Strength in Unity – You gain Artanis as a hero unit. Allows for the production of Avengers (requires Templar Archives). – Orbital Strike and Solar Bombardment are unavailable. Spear of Adun max energy reduced by 50%.
Arkship Commandant – Orbital Strikes create Unbound Archons that throw off damaging energy, use Mind Control, and last 30 seconds. Shield Overcharge is now targeted, has its cooldown reduced by 50%, and costs 25 energy. – Guardian Shell is disabled.
(Nexus Legate becomes base toolkit)
Swann
Heavy Weapons Specialist – The Laser Drill can fire up to separate 3 beams, which deal splash damage and slow. Laser Drill upgrades cost 50% less and research 50% faster. – Combat Drop is unavailable.
Grease Monkey – All Turrets have +1 range. Turret upgrades are 100% more effective. – Combat units cost 50% more vespene gas.
Payload Director – Hercules’ have twice the cargo capacity and unload units instantly, temporarily cloaking them. Tactical Jump cooldown reduced by 95%. – Laser Drill ability cooldowns increased by 50%.
Zagara
Scourge Queen – (???)
Mother of Constructs – Aberrations and Corruptors cost 50% less, gain 50% increased health, and possess greatly increased health regeneration. – No free Banelings.
Apex Predator – (Unchanged)
Vorazun
Spirit of Respite – Emergency Recall recalls cloaked units to the closest Nexus or Dark Pylon instead of the primary structure and heals life and shields to full. Deploy Dark Pylon cooldown and cost reduceed by 50%. – Dark Pylons lose recall.
Withering Siphon – Enemy units affected by Black Hole, Time Stop, Darkcoil, Void Stasis, Confusion, Disruption Web, or Stasis Ward lose 20 life per second. This effect cannot kill. – Dark Pylons no longer cloak. Shadow Guard is unavailable. Stasis Ward duration reduced by 75%.
Keeper of Shadows – Time Stop becomes targeted. All Shadow Guard who have died are resurrected at the target location. Summon Shadow Guard costs no energy. – Shadow Guard duration reduced by 40%.
Abathur
Essence Hoarder – (Unchanged)
Tunneling Horror – (Unchanged)
The Limitless – The number of Ultimate Evolutions is no longer limited to 3. – Biomass is less powerful.
Alarak
Artificer of Souls – (Unchanged)
Tyrant Ascendant – Empower Me becomes a baseline passive. – Alarak no longer restores life and shields from slain enemy units.
Shadow of Death – The Mothership can be trained from the Nexus (requires Robotics Bay). Carriers can be trained from the Robotics Facility (requires Robotics Bay). – The Death Fleet is unavailable. Wrathwalkers are unavailable. The Mothership’s Mass Teleport now has a 60-second cooldown and no longer teleports allied units.
Nova
Soldier of Fortune – Barracks unit charges accrue 100% faster. Executioner Reapers available from Barracks (can use Super Stimpack and plant Spider Mines). Nova uses Turbojet Jumpsuit in Assault Mode, which further increases her movement speed and allows her to jump up and down cliffs. She can use Stim Infusion while in Assault Mode. – Factory and Starport unit charges accrue 50% slower. Elite Marines are unavailable. Blink is unavailable.
Tactical Dispatcher – Tactical Airlift and Griffin Airstrike cooldowns reduced by 75%. Nova uses Plasma Rifle in Assault Mode, allowing her to use Plasma Shot. – Defensive Drones are unavailable. Nova’s Penetrating Blast is unavailable.
Infiltration Specialist – (Same, except her model is now her Apollo Suit model, and the Apollo Suit icon replaces the Stealth Suit icon.)
Stukov
Frightful Fleshwelder – (Unchanged)
Plague Warden – Hunterlings, Chokers, and Stanks can be spawned from the Infested Barracks with timed life. Spotters can be morphed from Overlords. – Overseers are unavailable. Infested Starport is unavailable.
Lord of the Horde – Infested Bunkers cost 25% less and spawn Infested Troopers 200% faster. – Infested Barracks charges regenerate 50% slower.
Fenix
Akhundelar – All Armor Suit damage increased by 100%. Ability cooldowns reduced by 50%. Life, shield, and energy regeneration increased by 100% while in storage. Cybros Arbiter is replaced with Cybros Mothership (with powerful and devastating abilities). – All Armor Suit calldown cooldowns increased by 700%. Each suit can only be sustained for 20 seconds at a time.
Network Administrator – Tactical Data Web effectiveness increased by 200%. Combat unit costs and build times reduced by 50%. – Non-heroic combat unit damage and vitals reduced by 50%.
Unwavering Vindicator – (Unchanged)
Dehaka
Devouring One – (???)
Primal Contender – Pack Leaders and their entourage deal 50% more damage, have 100% increased life, and last 200% longer. Pack leaders can consume Essence for Dehaka. – Dehaka exits the map while a Pack Leader is active. Only one Pack Leader may be active at a time.
Broodbrother – Dehaka spawns a clone. If either Dehaka or the clone dies, the other dies as well. – Pack Leader cooldowns increased by 100%.
Han and Horner
Chaotic Power Couple – (Unchanged)
Wing Commanders – Horner’s units’ costs reduced by 20%, and charge cooldowns reduced by 50%. – Drone Hangars are disabled.
Galactic Gunrunners – Strike Fighter Platforms are no longer capped. – Call in the Fleet and Space Station Reallocation are unavailable.
Tychus
(Unchanged)
Zeratul
Anakh su’n – (???)
Knowledge Seeker – (Unchanged)
Herald of the Void – Each collected Artifact Fragment reduces the cooldown of Zeratul’s Shadow Cleave by 5 seconds. Shadow Cleave spawns a tornado that damages and slows enemy units. – Avatar of Form and Avatar of Essence are unavailable.
Stetmann
(???)
Mengsk
(???)