Rework on Widowmine was unnecessary

Due to the present version’s lengthy tech chain requirements and low returns, the widowmines are incredibly weak, and Terrans have lost their last option for meaningful harassment to Protoss’s economy under the protection of cannons and batteries. Toss’s economy can easily grow faster than Terrans’ since workers spend less time constructing structures and more time mining. The overwhelming amount of zealots just ran over any early push, leaving Terran with no room to roam on the map but to defend. From there, Toss just takes over the map and gathers enough resources to max out 3-5 times in whatever builds in the late game, whereas Terran can only max out a couple times.
Suggest reduce the battery’s shield boost speed so it is more of a passive regen when out of combat, remove the widowmine alert and target highlight for its 30s cd sake.

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Im wondering whos the low level protoss player in balance team suggest that stupid idea,nerf Terran all the time.

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It’s a zerg-toss hybrid. He shot the two birds, he buffed the defense against widow-mines drops for Protoss and also he buffed the zerglings survival ratio against widow mines.

Certainly, one full streak into the zerglings or banelings can cost zergs almost 1k in loss, but it’s also not fair if Toss can streak Terran’s mineral line with any units they want while Terran has nothing useful to do the same thing. DT rush can happen as early as 5 minutes into the game so I don’t see a problem with widowmines being able to cloak once VA is set up.

tbh the widowmine is a pain for everyone so i think that the revealing process after it has attacked and on CD should be longer even if there isn’t a overseer present

I think after fire it should be disposed

you know I actually Agree on that