Resource setup favors basic unit spam

Not sure why the devs thought this was better

Traditionally, RTS games are supposed to favor a mix of units.

But it’s not really all that true in SC2.

Banes, mass Tanks, lurkers, walkers, mass BCs are good against rines. Stalkers mainly in micro.

Otherwise it’s rines, zealots and zerglings as long as they keep out of storm.

And devs want a crap ton of them. Why?