Well sadly SC2 is not Star Citizen, you can’t just be a game dev that makes a radical idea to progress forward and get money thrown at you.
While I wouldn’t mind more missions myself, I think there’s a lot of factors going into why it ain’t happening. First of all, unlike commanders, missions have never been actually sold but always been free updates, so Blizzard don’t actually make any money that they sink into new ones back. Selling them for cash would also divide the community as it is. This already kinda happened when they started selling arcade modes for money, imagine that being translated to co-op, which is still a fairly popular mode.
Then of course there’s the fact that making a mission that will actually please most people isn’t that simple. The ones we have now may not SEEM like a lot, but new missions should ideally never be subject to “it’s basically just that old mission with a twist” argument, at least not in any circumstance where such an argument can actually be justified. Being creative isn’t that easy. Especially not when creativity is a commodity.
And lastly, I would say the desire for new commanders outshines new missions, and in my opinion, rightly so. A new commander is something you can toy with for days or even weeks to work out every minute detail, but a new mission will feel old after the first five-ten times.
I like those missions personally, but I’ll confess to not being aware of the vote at the time.
I imagine there’d be people panning a mission no matter how it was designed:
Too hard, too easy. To much macro, too little to do. Too complicated, too samey.
You can’t please everyone, but just having variety is nice.
I think it’s safe to assume that anybody that enjoys co-op to an extent has bought all the Commanders.
Five dollars once every few months plus a few coppers of tax is less than a meal at McDonald’s. I can’t imagine anybody’s budget is THAT tight.
I enjoy co-op tremendously yet I don’t have all the commanders. In fact I miss quite a few. Just sayin’.
Pretty sure the developers said once upon time that making new missions is harder than commanders plus they were free so far , guess making content for cash + easier is better for business.
On the Sc2 wiki pages, it mentioned that there is a nontrivial amount of work put into balancing the map for having enough space for 2 COs, distances, etc.
But yeah, not making any $$ off of them is another kick.
CO-OP is Starcraft Brands finest advertisement
And if they do make a map, hopefully its unique cuz we really waited a long time
How about like Crowdfunding. For example there is a new unit Skin that would fit for that map and a Map Prototype and 50% of the Skin get to map funding and if enough people bought the skin the team is going to make this map? So the map is free for not complicating matchmaker and we get a new map and a skin.
If mayby it is too expensive making this skin there could be just a timed offer for paying 5-10€ for a Stimpack and if enough people bought it the map is founded and will get worked on.
Kinda impossible. There are a lot of people complaining about $5 are too expensive for 1 commander, then how much do you think 1 skin can sell?
5 dollars is lunch money to a lot of people. It is not at all too expensive.
If you can’t afford that then you have more pressing concerns.
I can see it being pricey if you have none of the paid commanders and wanted them all, but if you buy them when they come out it’s easy.
And if you haven’t done that, buy a new one each month until you’ve caught up.
I was going to suggest something like this and wanted to make a post in the near future asking if instead SC2 community would be willing to pay a small monthly sub fee?
Not crazy expensive like WoW but between $3-5 if it would ensure more new missions maps/commanders and quicker balance updates in PvP. Perhaps new unit/building skins outside of the Warchest events.
If you have kids playing, then for them, yeah (I’ve talked with one kid in some 3rd world country, online, who only does free to play since he’s pretty much broke). However, Sc2 is now free to play, so $75 for the rest of the commanders is about on par for the “up front price” of a AAA game these days.
This is why I asked being more like Crowdfunding, like the Warchest or how we funded the WoW Pricemoney.
You shouldn’t need to crowdfund the owners of the most popular MMORPG and the most popular fps (or one of them) in the world.
That’s sort of the crux of the issue… their focuses have been on those areas since those appear to be their cash cows. There’s no incentive for them to make new missions when they’re already “rolling in the dough”. By crowd funding, we can gauge interest, and we’re guaranteed a product since the money we gave them went directly towards that. I’m not saying we won’t run into any problems for sure since even the good, organized crowdfunded projects have experienced problems. However, it’s a more direct action than just “hoping” we get a new mission.
By crowdfunding we also signal that they can make cashcows out of us. Don’t for a moment think they’re our friends.
They’re a business trying to please their customers – us – in order to make money.
Exactly cashcows get what they …well they don’t get what they want, but they tend to get things that keep them being cash cows. ie coop gets new commanders, not new missions.
It’s not like Activision Blizzard are struggling for money.
Their market cap is nearly $42 billion.