Replace microbial shroud

Do it. It’s been months since you released this spell. You’ve buffed it numerous times, only for it to be used maybe once or twice in a pro game? Maybe a few other times when pros streamed ladder, just to test it out, only to be never used again?

Like let’s be real, the spell isn’t seeing play because there just aren’t that many uses for it. When is zerg ever fighting air with ground units past the early game?

Why would I ever want mass hydralisks to fight skytoss, like does Blizzard want me to stay and fight/kite into zealot /archon /storm with hydralisks? VR’s are practically non existent, not that hydras needed help to win that fight, similar with tempests. Phoenixes of course are unaffected. Maybe if MS affected damage taken from collosi it’d be useful, but that might delete any niche use collosi have left in the matchup.

So my ultras take half damage from liberator shots, but if I’m at ultra tech, why wouldn’t I just make a viper for 50/50 more and remove all ground damage from liberators with mass abduct? If I’m trying to make hydras vs BC’s I’ve already lost, and medivacs and ravens are unaffected. When exactly am I supposed to use MS, against banshees?

Even the mirror, where muta styles are very much viable, does not incorporate MS. Zerg fights mutas with mutas, with hydras, with roach all-in, speedling counter aggression, corruptors, queen nydus, lurker hydra, even with fungal growth and/or parasitic bomb, but never with MS. Sure the upgrade might contribute to its lack of use as infestor timing’s window vs mutas is very small, but if zerg is favouring literally every other option in their arsenal to MS in one of the few scenarios where theoretically it’d be really useful, then there is an undying problem. This underlying problem is either the stupidity of the vast majority of zerg players to not use a FANTASTIC spell, or an underlying problem with the spell itself.

Furthermore the spell has no resemblance with the identity of the infestor. An infestor is supposed to INFEST, and the infested terran, despite its many flaws, at least fit in with that idea, as do neural and to a lesser extent fungal. However microbial shroud does not in any way, in fact it would almost seem more fitting for the viper to have this spell and to give the infestor consume and/or abduct. The viper seems like a unit that can throw out a microbial shroud much like a blinding cloud or parasitic bomb. And like maybe the tentacle the infestor uses for mind control, can also grab stuff, or consume life from other zerg? Would fit in more with the idea that he’s sc2’s ‘defiler’.

In summary, MS doesn’t fit the infestor from a lore perspective, nor is it useful from a gameplay one. That much should be evident given its nonexistence in proplay despite numerous significant buffs. Removing the upgrade requirement is nice, but, and I think I speak for most zerg players when I say this, I would prefer a different spell altogether. It doesn’t have to be IT’s, but make a spell that zerg might actually want instead of buffing this unwanted one to the moon.

/end rant

5 Likes

Infested Terran was a cool spell I wish they left it in… it was a fun way to beat drive tanks

3 Likes

Microbial Shroud is fine.

It needs to be cast while burrowed and effect certain spell damages.

5 Likes

I’m pretty sure you said Zerg, microbial shroud, needed to be buffed

And now you say it’s fine? What happened?

2 Likes

I’m saying it shouldn’t be replaced when giving it the right buffs is going to help it shine even more in the situations it could be used.

Microbrial shroud will never shine unless you give massive buffs to zerg ground units.

Microbial shroud is the type of ability that can only be broken or garbage with the current strength of zerg units.

2 Likes

Then buff the Zerg ground units. What sort of buffs do you think they need? Hydralisks need more HP or DPS? Should Roaches or Ravagers be able to hit air?

1 Like

I think they need to give the IT back to Zerg.

Design-wise, it makes the most sense.

Unless you want to give Zerg the ability to build Thors, Medivacs, or Battlecruisers? Because those are the kinds of things needed to destroy a skytoss deathball.

3 Likes

Free unit spawning is a terrible design and should never come back in SC2.

Remove the auto-turret too.

3 Likes

IT existed for the entirety of SC2 up until the last patch. SC2 was a highly successful e-sport, among other things, with this supposed “terrible design”

Instead of giving us the generic platitude of “free units BAD” (ignoring the fact that Terran has other free unit mechanisms besides the raven) how do you suggest Zerg competes with Terran and Protoss efficiency?

Microbial shroud is an utter design failure, as I predicted it would be when it was first suggested.

If you don’t want IT, the only other option is giving Zerg units MASSIVE buffs. Buffs that quite frankly, will ruin the design of the game, turn everything on its head to an extent that the game would probably die, and quite frankly, would never happen in the first place because such buffs are far too radical for the Balance Team that never gets that generous unless it’s Terran.

5 Likes

That wouldn’t change anything since, the superior option is to abduct and para-bomb enemy air units. Micro shroud is out of its league it’s trying to compete with spells that reliably and safely kill air units.

1 Like

By buffing the Hydralisk DPS back up to 0.75 or allowing SH locust to attack air but make them not fly.

I thought you don’t like Swarm Hosts and their free locusts. But hey, that does give an idea. What if we redesign the Swarm Host into a mobile anti-air platform? Or maybe turn the Locusts into Scourges even.

1 Like

The issue is that Zerg still wouldnt be able to compete with Terran lategame

1 Like

You trying to troll me?

No I’m not. Swarmhosts could be turned into a mobile AA platform for Zerg. Similar idea to large numbers of IT but instead of from a spellcaster it would be similar to the Carrier.

You just said you don’t want “free units”.

Unless you’re saying SH can bank locusts like a carrier can bank interceptors in exchange for minerals

Yes, that is what I mean.

Dude Zerg has the strongest late game by a mile vs every race.

1 Like

I still prefer the idea to tag the shroud on one unit, completely resolve the storm issue.

1 Like