Gotta love this community that keeps trying to get zerg features removed by reclassifying it as a bug like they did with brood lord leash while also allowing every other leashing mechanic to stay. Extractor tricks have been in the game since sc1 and work the same with NE in wc3.
It is laughable to call this mechanic cheating when this is one of the few advantageous tradaeoffs to having the worst building mechanics out of every race in the game, as zerg is not only limited to building on creep, but also sacrifice a worker for every building they complete. This is like the equivalent of me calling scv micro on a constructing building cheating.
A double extractor trick costs 12 minerals for cancel and a few mining seconds, which on its face is a positive economic trade as workers gather approx 55 minerals/minute and you are creating your 15+16th drone about 9 seconds earlier, as well as your 14th drone 8 seconds earlier, about 26 seconds of earlier mining total = 43.333%, 43.333% of 55 = 23.8333 minerals.
23.8333 > 12 + (2/60*55)
However in practice, 38 minerals back on cancel is equivalent to 35 because the extra 3 can’t be spent on anything unless you cancel something else, so it would then be 23.8333 > 15 + (2/6055), and then if you consider that you can’t actually spend the 3.8333 minerals either it becomes very close with 20 > 15 + (2/6055) where (2/60*55) = lost mining time which could very easily be 1-2 seconds longer from human error, which would likely make double extractor trick not economical.
edit: additionally the 55minerals/minute/worker is an average and you are likely not pulling 2 workers to create your extractor immediately after they’ve dropped off minerals, so there is likely some wasted gathering seconds there.
This would concur with my own experience in early lotv where I did a bunch of tests with the double extractor trick opening vs ai, played up to 5 minutes for at least 5 times each with standard 13 ovie and double trick, every single time the 13 ovie would be slightly ahead at 5 minutes and the minerals felt less tight thoughout.
Granted the standard back then was 17 hatch with standard and double trick is on 16 hatch, so if the meta has become 16 hatch then it could be that double extrator trick 16 hatch > 13 ovie 16 hatch, but I still think that no trick 17 hatch is economically superior to any extractor trick based opening.
There is also a 15/15 extractor trick based build for zvp that has become increasingly popular, but again that’s not because its better economically but because it avoids the probe block, making it an anti-meta build.
Actually it is the opposite, you float 3 larva for a fraction of a second with 13 ovie but a perfect double extractor trick results in no larva float, it’s the one reason I keep doing it on principle, though in the long wrong it’s still worse eco wise.