Redinferno's Balance Patch

Guiding principles

  • Downscale worker harass

  • Symmetric balance

Late game units
Mostly all-around nerfs. Mechanics that screwed with the AI of other units have been removed. BC harass nerfed, moderate reduction in hp.

Carrier

  • Interceptors are invulnerable, and untargettable. Carrier start with 6.

  • Health reverted to previous patch which was 250/150 hp/shield, compared to the current 300/150.

  • Maximum interceptor count reduced to 6

Brood lord

  • Broodlings are invulnerable, untargettable, and have zero collision (anything except other broodlings can walk over/through them)

  • movement speed increased from 1.97 to 2.26 (15% increase)

Battlecruiser

  • Tactical jump replaced with medivac speed boost

  • HP decreased from 550 to 450

Spell casters
In general I think spellcasters are too strong. In principle anti-spell abilities like feedback and snipe(yea I know its not really anti-spell, but anti-important unit), should actually be able to mitigate other spellcasters. However, we’re at the point were spells like feedback have less effective range than fungal/emp, and snipe basically countered by any DoT spell. Personally, I think zerg should have some form of anti-energy spell.

Infestor

  • Fungal growth range decreased from 10 to 8

  • Infested terrans energy increased from 25 to 50

High templar

  • Feedback damage reverted to 1 damage per energy drained

  • Range increased to 10 from 9

  • Psi storm range decreased to 8 from 9

Ghost

  • EMP range decreased to 8 from 10

  • Snipe is no longer canceled if the ghost takes damage

  • Snipe damage changed from 170 armor ignoring, to 70 damage (170 vs massive).

  • Leash range of snipe is set to 12.5. So if a unit is currently being targeted, the spell can be nullified by moving the unit out of range.

Harrass
Workers

  • Probes, SCV, and drones have their hp changed to 45/15, 65/0, and 60 respectively.

  • Cannons, pylons and bunkers in the build phase take 200% more damage

All of the sudden Blizzards balance patches look amazing.

6 Likes

Your “patch” would buff broods so much it wouldnt even be funny. Ever attacked collosi while under it, not around? The thing melts like cheese on the surface of the sun.

You basically allowed Broodlings to get 200% more dmg in on stuff like Thor and Hellbats are unable to do anything. Also, Carrier would need leach range removed for such change.

HT doesnt need buff to instakill all T medivacs. There are more things with energy than infestors and ghosts.

As for harass: Thats one of the best parts of the game, why change it?

2 Likes

Lmfao HT and broods become best units in the game absolutely not… HT should NEVER have feedback be that strong thats ridiculous

1 Like

Broodlord change is more of a nerf. It makes it vulnerable to units and spellcasters since they don’t get their pathing blocked.

LOL, not even in Silver League you can find a full energy Medevac that can be insta-killed. The love of yolo-terrans to steem even for going to closet makes sure that Medevacs have 10-20% of energy on every moment of their life.
Before the FB nerff, decent-zergs managed the energy of Overseers in order not to lose them. Why yolo-terrans feel so entitled to not do the same thing?

That is beyond me.

Not even in pro plays can you find full HP medivacs longer than 5 min. Unfortunately, Terran lacks regeneration of any kind. And for repair, you need to stand still and sacrifice mining time. Nobody has time for that.