Reaver in Artanis Prestige 1

Quicker loading speed is basically useless. With mastery reaver can reload real fast already. Maybe improving the splash area or splash damage will be better?

Reavers/dragoons are some the ones that don’t really benefit from this. (like BCs aren’t helped by Raynor Prestige 1.)

(you can ignore the reaver capacity upgrade)

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I mean, if you’re playing on something where you have a long, pitched fight like DoN or ME, and you aren’t running the cooldown reduction master for… some reason, given the inherent synergy there, then you get far more shots per Reaver!

But yeah, as mentioned, Prestige 1 definitely makes Zealots and High Templar the better crowd control choice over Reavers. A big mass of Reavers is hilarious to use with Prestige 2 though!

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Exactly. I can understand dragoon being nerfed by the greater cost since it’s already strong. But reaver? Already one of the worst AOE in co-op. It should be buffed by area or damage when designing a prestige focusing on the casts.

It’s not “casting” it’s attacking. Best Prestige for reaver is baseline

Reavers scarab is considered an ability I believe. The mastery affects it. Does the prestige not apply to it (as in a bug?). I didn’t pay attention during PTR.

The reaver sending out a scarab is an attack. The reaver building the scarab is an ability. Therefore it’s the BUILDING ability that gets buffed, not the LAUNCHING of the scarab.

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Making the scarab is an ability
Launching the scarab is an attack
(ninjad)

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Lol indeed ninja’d. Makes sense.

Honestly, I feel a better approach for that Artanis’ first prestige is to change it to 50% ability boost and 50% weapon attack damage.

Make it the opposite of baseline Karax, essentially. While Karax has expensive, tanky units, Valorous Artanis would have expensive, hurty units.

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I haven’t try Artanis prestige. What does it means improving Artanis’s units performance by 100%?

They deal double damage or something?

Pretty much doubles the “ability power” of your units, the damage is the same but zealot whirlwind, high templar storms gets far more powerfull.

Which is why the OP didn’t liked the prestige that much, Reavers doesn’t really benefit from it despite the higher cost. As it is meant for high templar/archons(and maybe tempests with some sort of strategy, if they can’t A-move siege objectives).

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The only units that don’t get an effect from it are Dragoons and Observers, though as above Reavers are underwhelming with it as well.

For example, Zealot’s charge is twice as fast and his whirlwind does double damage, Phoenix cooldown on graviton beam is halved, things like that.

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Thanks. That is disappointing because dragoon is pretty much the core unit when it comes to mutations and it didn’t get affected by the PRESTIGE buff.

So is it worth it to level Artanis’s prestige in the end?

The first prestige is questionable, as I said, this one is for storms, the high templars becomes amazing, otherwise it’s not worth running every game.

The 2nd prestige is the best prestige on Artanis, no questions asked, since you like dragoons you will like this one, because the teleportation RE-APPLIES the warp attack speed mastery on your units.

The third you lose guardian shell, a very big downside, but on the other hand, Artanis with SoA energy mastery can do fast-expand with his archon calldown, and his shield is very frequent

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Are these Archons any good? I tried them once and they shoot slow bolts of energy which seems to be shot in random direction. I’m not sure bolts are any good either (Some source says they can kill pack of zerglings nicely).

Yeah, I’m probably going to run 2 or 3 for Artanis, depending on the benefit of the early expansion. Although, based on what I’ve tested before probably 2. That tele is a huge ++ for Artanis.

Wow…that was game-changing. I never like the warp mastery because it is only useful when you make units so it was not very good when you max pop, but now, the warp mastery is something that always useful thru the whole game.

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This is a good suggestion but it should be an upgrade not a prestige. Currently, Artanis’ crowd control units / skills are high Templar’s storms and zealot spinning attack which is great for 1st prestige. Zealots usually die after running off on their own. Reavers didn’t really do it for me especially in dead of night or mining evacuation.

I didn’t played that much on PTR, but his archons are not really worth the energy once you have your army going, cuz the shield overcharge is cheaper and effective enough to deal with attack waves, while the Archons despite being strong they have too little lifetime to deal with beefy units.

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