Didn’t even read the title… thought he talking about mules. Well… complaining about P1 macro is like complaining that walking is too hard. I don’t know what to say…
Is that all you consider to draw a conclusion?
Tankiness, DPS, attack range, global map presence, regen rate, supply requirement all don’t matter?
Hitscan is great for micro on units. Hitscan on immovable structures only affects DPS and nothing else. And arguing raynors bunkers out-DPS zertuls cannons is delusional.
Point defense drones show up in 1 out of ~50 mutators. That should not be a major consideration if you ask me, but fine… i’ll bite, since i never had any issue with them…
Pick one of zeratuls best top bar options: the tesseract monolith.
Stasis beam is major crap anyway, and suppression crystal is extremely situational and the same kind of fallacy for the same kind of players who prefer BH duration mastery over void pylon range even though it is inferior
Like with void pylons, the benefit of monoliths increases with every one you place and with every artifact you find.
Tesseract monolith attacks without projectiles, which makes them immune to defense drones. Their range is same as siege tanks so they can hit them comfortably from behind your cannons. Their AoE is massive so they usually hit all enemies at the same time. Their DPS against big masses of units is simply put - crazy. They melt low HP units… mass zerglings, broodlings, mass marines, even banelings - and yes, defense drones too, which have 50 HP.
2 monoliths 3 shot a point defense drone @0 artifacts.
2 monoliths 2 shot a point defense drone @6 artifacts.
3 monoliths 1 shot a point defense drone @7 artifacts.
And due to their AoE, it doesn’t matter if there is 1 drone or 5.
And they also stun - stunned enemies cannot use abilities - so defense drones won’t shoot down as many projectiles and evasive maneuver enemies won’t teleport as much.
The only case where i find tesseract monoliths a bad pick is Double Edged… cause they die, even with barrier and shieldguard heal.