IMO these are big changes sure, but not unwelcome ones. i was trying out the PTR and the problem was frequently with Raynor. He’s a good speedrunning commander sure, but a lot of new players aren’t too good with him or run him like a death simulator mass grinding units into the grinder. For the Meta before, you did have toilet paper marines sure, but Raynor being able to mass Orbital commands let him literally mine out 20-40k minerals and set up mass death grinders. Is the new bio mastery more powerful? Sure!, but is it, in a day of 6x 1500 hp ultimate evolution units, -75% attack speed on a 100 mineral unit roaches being considered ‘weak / redundant’ since Abathur’s endgame Vipers can Abduct / -100% attack speed everything while having 100 dps with life leech and 400 regenerating shields, sure. Bio mastery Raynor basically lets him be at a level of say a Mass dragoon Artanis or Tychus. It gives him a strong army, but now the highlight gets shifted from high dps, tissue paper army going 200-> 100 supply and churning 100 more marines out a barracks, but keeping your army. Before you could still just use Marines like disposible units and whenever you lost 50, completely replenish them with 4-8 orbitals with 20k floating minerals, get a +60% speed pod boost, and keep it churning with 4 reactor barracks.
Now you just keep your army, but he still takes time to reach critical mass on his bio ball before he can take on everything losslessly and his army can stick. IMo it’s a good change to make Raynor more beginner friendly, but for speedrunners. Well, they already moved on from 14 minute Raynor solos to 10 minute Dehakas and 3-8 minute Abathurs and Zeratuls a long time ago. I think the changes will be fine in making teammates Raynors more new players / random ally friendly and more able to face brutations. You could still always keep it at nearly 180-200/200 supply back in the old days just running death machine printers. Being able to split up a raynor army has nothing on 10 second Abathur teleports + ultimate infestations plus now that he has a sturdy army, army mobility can be his new thing to focus on. Sure he’s got a good army, but so do Abathurs and Dehakas and Tychuses with much more early or endgame power alongside mobility.
I think it’s a good change and really helps new players get into the game. I think it’s a good one… Now Lone wolf Tychus on the other hand. I love tychus, but 300% damage Tychuses at the 3 minute mark literally trying to micro a whole Dota team at once, it’s kinda brokenly disorientingly powerful but you can try to argue about a 375 damage grenade that one shots everything save for 30 ultralisks and 3x 3000 damage c4s. He can instantly clear rocks or run around DoN setting 900 damage blaze chains to light the entire map in fire going from 25-45 minutes for a 131+ building clear/solo to 15 minute full clear essential solo while leaving a spare outlaw at base to defend and clearing another half with Tychus / Rattlesnake. But trying to manage 3-5 outlaws that each need to be seperated with 1 camera, 0-2 detectors with anti synergy +40% visions, it’s just super disorienting. I like the idea of super outlaws, but that one i wish came with like a 1-2 outlaw limit rework with maybe +100% increased gear costs but letting you get the ultimate gears or put them together. Since you can literally clear enemy bases and reach full power at the 3 minute mark, but then just get weaker and weaker as the game goes on before it becomes too dangerous to lone wolf with 3 upgrade outlaws or the map just funnels you too tightly to use all of them at once. and 400% of all 4 outlaws > 300% of one. That one has a neat idea, and i love tychus but it’s just too disorienting to play and it kinda feels bad that the Outlaw availablity Mastery does nothing for you, but the Vision upgrade mastery on Fixers make them harder to use and i found myself often having to do counterintiutive things like having to run my outlaws away from eachother to have tychus aoe a spot so Sam could safely approach while having him medivacced away so Lone wolf’s 3000 damage c4s would trigger while also having to micro Rattlesnake to shoot a spot while stealthed air or a lurker was attacking him and Nikara was oh so helpfully set to follow heal a commander who came to heal and trying to manage the +40% vision radius while healing his army.
It’s just a neat idea but super janky but i feel if it went live, it’d be the strongest playstyle. I like the idea of super strong Kerrigan level outlaws, but i want the ultimate gears and maybe tall on them. Like… +100% strength outlaws, but 100% cost upgrades and a 2-3 outlaw limit, that could be really fun. Lone wolf Tychus needs to be less janky. And the -35% cooldown but +50% unit cost mastery is just a straight up downgrade. You can’t afford 1500 mineral outlaws and only tend to use 1-2 cds a fight anyways and rarely use the 2nd cd a fight. The abilities i do want it on, like Vega’s MC or Rattlesnake revitalizers, are too expensive to get their upgrades and the downside is too big for a upside so negliable, i hope that one gets a rework or something like. “Your abilities recharge and activate 50% faster and can hold 2 extra charges each, but abilities deal only half their damage” or something.
That way you could do Vega MC builds or something, but you’d trade off 1 nade or quick finishes for two grenades or something while only getting 250 damage c4s, but you could use them to quickly finish off opponents with 2.5 second fuses (with a stun tradeoff), and maybe Sirius getting more turrets, but shorter fears as well, etc.
Sure yeah Raynor bio becomes stronger and sturdier and more new friendly. But i don’t think that’s a bad thing. We’ve come a long way from 14 minute Raynor solos being the fastest to 10 minute Dehakas and 3:46-8 Minute Abathur/ Zeratul Brutal solos. It makes the commander more friendly and adaptable for f2ps and i think that’s a good thing.
Some Prestieges like Tychus’s Lone wolf or others concern me however, while i do love Tychus i do rather prefer fun > Power in commanders. I was playing lone wolf tychus and while it did have really good rewards and some lategame tradeoffs on small maps, it was also extremely disorienting to play. Basically turning the game into a Disorienting single player moba MoBA where you had to play basically all 5 characters 50 feet apart from eachother, at the same time, with one camera. (Basically, imagine having 5 kerrigans, now imagine Alone they each have 1000 - 2000 hp, 3000 damage c4s, 375 damage grenades, but together they only have 500 hp and get eaten without healing. While 1 kerrigan lacks aoe, the other lacks a air attack. It’s extremely disorienting op to say the least. Probably his most powerful prestige atm, but after 2-3+ heros it becomes a disorienting mess to play him at the least or #feelsbad to have to pull the lone wolves into a ball at the end. Those are the prestiges that are potentially super op or could lead to more 3-4 minute solos left in, but give you a headache for average people to play.
I don’t think raynor being more sturdy is bad or anything, just the game has sped up a lot more and the Lone wolf Tychus mastery letting you steamroll the map at literally 3 minutes in, while being a situational endgame pick but headache inducing to play is my concern. I think having more sturdy raynors would be great! Tychus with 300% damage, 900 damage burn chains, 3x 3000 damage c4s, 375 grenades. As much as i like tychus, there are times when i don’t mind fighting the mobs longer and enjoy his sturdiness. Lots of fights are 5 minute waits for fights that end in less than 2 seconds. I honestly as a Tychus main player, who loves the ability, wouldn’t mind it being toned down since i feel if it was published as is, i could pull it off but it’s not enjoyable gameplay imo. It’s like, completely steamrolling the game but you’re so just disoriented in confused and have no idea what’s going on the whole time trying to manage 3-5 heroes at once without vision while your ally confusedly watches you solo the entire map from 3-10 Minutes with neither you or them knowing what the hell was going on.
Those prestige are the ones that concern me. While Raynor having a sturdier 100 hp army. I get your concern, but imo it’s a great new player change and vets could already print out units with 4-8 orbitals and get the +60% speedboost anyways.