Currently corrosive bile makes damage only on landing.
Let’s add damage to air region above Ravager at the moment bile launched.
Here’s the “problem” this change would address:
- Zoning out Oracles and Liberators from mineral lines.
- It looks awkward to see Oracles just hovering above a Zerg army without consequence.
- I’ve often seen entire Zerg armies retreating from just a couple of Banshees or Oracles.
- Zerg traditionally lacks anti-air options, especially since Queens have become more costly.
Any thoughts? Why not?