So, I’ve had this extension mod for a while, making changes that I think would either be better for the game or just more interesting. The mod’s name is "Terranic’s Random Tweak Mod.
Feel free to try it out, look at it, use it as a basis for your own mods, etc. I would appreciate any feedback, positive or negative.
Protoss:
Adept:
- 4x projectile speed.
- Reduces damage point to 0.035.
Carrier:
- Interceptor Life & Shields reduced by 5 each.
Colossus:
- Increases the damage of Colossus from 10 +5v.L to 12 +3 v.L. Upgrades remain the same.
Disruptor:
- Projectile changed from a 1.375 radius to instead deal 100%/50%/25% damage in radius of 0.5/1.0/1.5
- Cooldown changed from 21.429 seconds to 12.857 seconds (40% reduction) to compensate for the reduced potential damage.
- Auto-cast option created with 9 range. Right-click to activate. Expect wasted shots.
- Ability range set to 12, so Disruptors don’t launch their weapon at targets out of their range.
Gateway:
- All Gateway units except Archons start with 0.7 shield regeneration instead of 2.8.
- Shield Generator upgrade added to Twilight Council. Restores the shield regeneration rate of Gateway units to 2.8.
Scout:
- Added with the cost 225/150/3, 100 shields, 150 hit points, and a top speed of 5.25 (the speed of an “upgraded” scout).
- Made a number of fixes to the model to get it working properly.
- Ground attack deals 12 damage at 5 range on a 0.893 second cooldown.
- Air attack deals 2x 7 (+5v. armored or +7 v. massive) at 5 range on a 0.893 second cooldown.
The air damage is slightly nerfed from the campaign Scout’s 7 +7 v. armored, but in testing I found that Scouts with those original stats would consistently beat every air unit. The slight reduction in anti-armor damage is just enough that Vikings can sometimes beat Scouts with micro, but they will lose without it. - Despite the Scout’s bad reputation in Brood War, this version performs well.
Stalker:
- 4x projectile speed.
- Reduces damage point to 0.035
Phoenix:
- Damage changed from 5 +5v.L to 6 +4v.L
Terran:
Battlecruiser:
- Yamato Cannons now deals 240 (+60 vs. Structures).
- Yamato Cannons can only target Massive units and Structures.
Ghost:
- Supply cost increased to 3, to nerf the overall power of mass-Ghost armies.
- EMP changed to deal 25 initial damage and 75 damage over a few seconds time. Applies to both shields and energy.
- Steady-Targeting changed to deal damage over time. Total damage remains the same. The first 26 (+8 v. Psionic) damage is dealt immediately. The remaining damage is inflicted over 8 ticks over 2.14 seconds.
Hellbat:
- Introduces an upgrade that increases Hellbat & Hellion hit points by 15.
Hellion: - Reduces damage point to 0.035
Liberator:
- Base anti-air damage increased from 5 to 6.
- Anti-air splash damage changed to deal 100%/50%/25% damage in a 0.5/1.25/2.0 radius.
- Anti-air armor reduction is weighted alongside the damage so that Liberators deal consistent damage at all upgrade levels.
Raven:
- Auto-Turret replaced with Defensive Matrix.
- Granted an attack to prevent suicides.
Thor:
- Reduces damage point on Thor’s Hammer by half.
Zerg:
Hydralisk:
- Reduces damage ponit to 0.035.
Infestors / Vipers:
- Granted an attack to prevent suicides.