Given the nature of how the armor works, how it enhances the user and how it is connected to the rifle, it has to decrease the gap between two different soldiers. It is not an armor in the sense like a medieval armor was, it is a “tiny” mechanized shell.
It evens out the the physical difference, which makes the decision making and mental differences all the more important.
I agree with your point, but I have to point out other stuff as well.
Lucky for the Marines they have officers who are usually more experienced and can make up a big part of the decision making. Physical differences are minimized, and also the differences in shot placement, recoil control and perception, thanks to the visor and the properties of their gear. No amount of cool will make you survive if you can’t shoot for ship.
The claustrophobic WWI/WWII style battlefields StarCraft portrays rely a lot less on veterancy and experience than a modern team would.
I’d love to see you try~~
Anyway, I agree. Mineral and Gas alone is not enough. You probably need some other substances to help as well. However, the bulk of material required can be satisfied by on field mining operations.
You can get those glue via some other mean.
Well it’s just another case of the gameplay filling up the blanks between cutscenes.
Kinky, brother.
Why are skin descriptions non canon? Has blizzard stated as such?
Not explicitly, as such, but most of them never appear in game and several are even in direct contradiction with canon, such as the Mecha Swarm being Stetmann’s work.
In general, I tend to regard them as being similar to original content for Coop and Heroes of the Storm. Its not actually canon by itself, but they may draw from it if theyre ever needing ideas for future works.
Isn’t it possible for the concept of mechanical zerg robots to have been independently invented by both Stetmann and the scientists behind Project Simulant? (like Thor by Swann and Dominion engineers IIRC?)
Anyway, if blizzard hasn’t explicitly stated that skin descriptions are non canon, then i think i will consider them canon unless a given skin directly contradicts other canon material.
I like the idea of a skin set telling a story just by its very existence and descriptions, without needing blizzard to make expensive comics to tie them in.
While the idea of Robotic Zerg is hardly original to Stetmann or the Simulant project, the specific models are Stetmann’s work and its highly, highly improbable that anybody would create an exact duplicate completely independently.
Alright, makes sense.
So would you consider the skin descriptions for the skin set used in Nova Covert Ops to be canon? (i believe that’s the Special Forces set?)
I don’t consider any* of the skin descriptions to be canon unless they make it into the game or other media proper. If youre looking for headcanon, you could do worse than to use them, for the most part, but unless it shows up somewhere else, it may as well not exist at all.
*with the caveat that some of them, like the Forged descriptions, are so simple and self evident that they don’t really need to be explicit, like the Tal’darim using regular Void Rays if they cant/wont convert them to destroyers.
There is no such contradiction. We saw the royal guard if his skins specify only because Blizard did not have time to make skin. The existence of a replica project called simulant and the wick swarm is not a contradiction , blizard has only put the skin because they are essentially The same thing,
as we saw short hydralisk mechanics in short stories , I will not expect to be given specific skins if it is clear that they are the same robot zerg. In the comics in Warchest do not surprise me if that the simulant project is derived from the kidnapping of the designer of the mechaswarm