Queen just 150 mine is too cheap
Mabe 140 mine 10 gas. Or need cost a Larva.
it have had a cost of 50 gas at times, maybe that is something that is worth looking at.
No. Itâs fine. It dosent need a change
1 queen per hatch should be the limit. Want more? Invest.
Queen should definitely cost a bit of gas like 25. It is too good of a unit for just 150 minerals. This would also skip the odd behavior of Zerg players not taking any gas until 3 base saturation.
The small cost in gas is just to create a small commitment on making those mass Queens.
It never had a gas cost in multiplayer.
Queens are Zergs only early game AA and also part of the macro mechanics.
Copy past from another thread. Me as a Zerg player wanna say Queen should be 3 supply. And why? 2 main reason. First with Transfuse its good to all early agression and she has 2 more important ability. Second reason is that zerg player must feel a missing supply in his army. So its a bit different when you have 10 Queens with 2 or 3 supply. About gas cost i dont know. Its a huge nerf, so it must come through with some buff (for example Queen cost and supply 150/30/3 but attack atg 5(+1) x2 ; ata 9)
warp prism also should cost gas. do they cost gas? no? well, then queens shouldnt cost gas.
AKA âI want easy winsâ
âI should build units rally them to zerg base, and zerg should die 100%â
Zerg already is the easiest race to kill in the early game.
Terran : build armory + hellbat push, high change of killing zerg, without being all-in at allâŚ
Protoss : DT, unscouted zerg lose the game, scouted well you can still do archons/WP harass.
Zerg options to do something similar = none.
The only problem is just T/P have relied so much on this âeasy winâ build orders, so all zerg players after dying thousand on times on BO like that know nearly all timing/build order by heart.
Solution ? Learn to play a macro game ? No⌠Ask for nerfs so the easy win build orders work againâŚ
Then make bunkers cost gas. No reason for Terran to have cheap defense like that or proxy without any significant cost. I think 75 is a good number.
i played the original beta and i believe that the queen cost gas there.
It needs to be fixed simply for consistencies sake, if nothing else. The queen is Zergâs version of the mothership core/photon overcharge, among a lot more.
Terrans couldnât handle losing a freaking banshee or a handful of marines due to photon overcharge. Yet, your entire army getting manhandled by an even supply of queens, which donât even cost gas, makes enough sense that it should stay in game as is?
And what has been mentioned before: they increased queenâs range to deal with liberators. But now theyâre saying they intend on nerfing liberators range but no mentions of reducing the queenâs range. Itâs as if no matter what happens to the queen, itâs exempt from being viewed as imbalanced or needing a nerf. I mean, after all, itâs already been able to stay in the game for 10 years with invincibilityâŚ
Queens are fine. Queens are designed to be the early game unit that allows zerg to focus their larva into drones. So making them most larva is counter intuitive and making them cost has is not going to do anything. Since they modified transfuse the argument against queens is gone now.
If you make queens difficult to get you need to make air units equally as difficult to obtain, such that getting to Hydra Den/Spire before air units is reliable or Zerg doesnât have a reasonable means to defend against early air pressure
donât go that route man or some wisecracks wants reversal of terran units in tersm of AntiAir ⌠since marines in SC1 didinât cost any gas at all in SC2 marines arenât longer able to hit flyers, that job is going to marauders since queens now also cost gas so there is no reason anymore that marines are the only mineral unit taht can shoot airstuff, i mean for consistancy sake antiair needs to cost gas now âŚ
edit for weird formatting reasosn ._.
already costs 2 supply and 7 years to come out and doesnât even get burrow move
At only 150 minerals, queen is probably the best low tech unit in the game,good at early,good at mid,amazing at late.
Actually, I think that now that the WP pickup range and liberator range are being lowered, we could look at reducing itâs AA range by 1.
Either 150 min and 25 gas or 200 minerals⌠or a HP nerf, or something⌠1 per hatch isnt right i dont think⌠but it def needs a change