I just found this out. This is absurd. Why does terran supply depot take 21 seconds to build? while overlords and pylons only take 18 seconds. Blizzard please explain
It was an old change they made to delay proxy barracks rushes.
Yup. 3 seconds on the supply depot broke the match-up.
No idea. Any reason for it being what it is now is out-dated.
Also, love the game Evil Within. It’s great.
Why do SCVs have 45 HP and Drones/Probes only 40?
Your post is irrelevant.
But to humor it, SCVs are required to stay with the construction leaving them vulnerable. They don’t mass produce with larva nor is the construction automated like Protoss. If SCV dies in construction, it halts. So in short, SCV’s life pool has nothing to do with Supply Depot’s build time.
But hey, let’s use irrelevant items like it’s some kind of point to make.
I would say the problem is more that Terran loses the most mining time from construction.
My post is very relevant. DIFFERENT RACES ARE DIFFERENT!!! If it’s fine for SCVs to have more HP then the Depot build time is fine like it is. It doesn’t HAVE to be the same.
The only argument you have for Depot build time is "bUT it’S DiffErENt tHUN zUrG and ProtiS plz BuFF terrUn ”… well races in SC2 are different. DEAL WITH IT.
Why does Terran have free workers and supply drop?
actually thats a complain i kinda understand and would be ok to buff to just 18s build time the reason of the nerf was back way back in wol where proxy rax was even more crazy due to not require depos to build barracks and after this requirement it was still way to to strong why they gone this route
buff the build time to 18s and see what happens 3s can’t be that bad
if really needed i would put the delay on the barracks not the depo to cancel this out
MULEs because otherwise their economy falls behind Zerg’s and Protoss’ superior saturation pacing. Supply Drops probably because Depots take longer to build and require multiple workers to produce, so drops can and will ease the workload while also making the depot a bigger target.
No it’s not. This is because there’s no real connection between SCV stats and depot build.
Even if this may count as an argument, it’s a weak one at that. You’re basically saying it would be okay to nerf Overlord to 25s build time because they can fly and scout and because they aren’t Protoss.
Your flawed logic works against you too.
No, the argument is that Terran’s production relies on consistent supply upkeep because halting production gets worse the longer they float minerals and stay blocked. Having an arbitrary difference in build time for depots only interrupts the flow, which is probably why supply drop exists as a bandaid nobody wants to use because MULEs are almost always more beneficial.
It’s also been a long time with many, many changes so any reason the depot was nerfed for in the past is likely outdated and no longer relevant.
And the whole “different race is different” is in the fundamentals on how its played. The type of units they have, how they engage and how you play with macro/micro. It’s no excuse to make only one race’s version of the same structure worse just because it’s Terran’s.
To further add to Zephyn’s response to this, SCVs have an additional 5 HP purely off the basis that they don’t have any form of inherent life recovery outside of medivacs and repair - the former of which comes a little later into the game past when it matters, and the latter of which costs minerals, as well as directly impacting income. Drones have natural HP regeneration which is always occuring (albeit at a slow rate), whilst probes have rapid shield regeneration so long as they are briefly out of combat. This does not apply to Terran SCVs.
It’s fine like it is, true. Having said that, the Supply Depot build time increase could be a factor in many won or lost games surrounding whether or not a Terran gets the wall up in time to hold an early rush. But ultimately, 3 seconds is incredibly minimal, and it’s little more than a relic (that doesn’t need to be changed) that is a hold over from Wings of Liberty of old.
Because Terran SCVs actually have to stay with the structure whilst they’re building. Which means anywhere from 20 seconds to 60 seconds of time that you’re losing mining time from that SCV. If you’re pulling multiple SCVs off the line at a time to construct multiple buildings, you lose a significant amount of mineral income.
Unlike who build all their buildings with a single probe, and unlike Zerg who lose a drone when they build, but then get that drone back within 20 seconds, but also only have to build one structure to have that tech available.
Yes, but that’s the answer to OP’s question.
This is much worse for Zerg than it is for Terran. An scv gets back to mining but the drone is lost forever and you have to pay another 50 minerals to get one back.
It really isn’t worse for zerg at all, because A) they have less buildings to make, and B) they gain the drone back faster than the terran’s SCV goes back to mining, and C) their buildings are generally cheaper as a result because tyhe cost of the drone is factored into the structure’s construction cost
If anything, it’s actually better, because it frees up supply when it occurs, allowing for over-supply cap armies (though that requires a massive bank to happen) and it also means you can temporarily bypass supply blocks with things like extractor trick. Oh, and you can use it to save the drone as well.