I can’t see either liberator change going through; the area increase is huge (though your proposal would actually be even bigger, not smaller since you’re talking radius not area), in tandem with the smart servos is kinda nuts - of the two smart servos is the smaller one.
Selling turrets isn’t going to effect that much tbh. If anything it’s much more likely to be used around low econ situations when you’re running out of money.
Why? They’re not particularly OP right now. Ultra pathing fix and microbial shroud changes should have always been a thing too.
Removing both of these while still nerfing the queen is, IMO, pretty stupid. The cost of the queen adds up pretty quickly when you’re making multiple queens for creep spread and inject, so massing queens is less viable for defense as it is. However, with less queens, Zerg will need something to help with early defense, which is why spines got a buff to 30 damage flat, rather than 25+5. Spines aren’t so strong that you can turtle with them though.
The hatch cost reduction helps keep the timing of metabolic boost alongside the first queen so the timing of that doesn’t change to much; it will change if this doesn’t go through, and it will mean even one reaper/adept is much more likely to do damage.
300 HP nerf is fine, not sure about removing the damage increase though; particularly for dealing with interceptors and early oracles with the additional energy from energy overcharge.
No. This would cause so many issues. If this was an upgrade, maybe. Having it straight though would be problematic especially for Zerg when dealing with the shade on top of that. Killing drones is one thing, but given the way shade operates you’re effectively putting the adept in 2 places at once, and never having to take a bad fight ever. Since half of those fights are in the main base where many overlords often are, this basically guarantees overlords dying on top of the drone deaths that already occur.
I’m not even sure what it would do vs Terran either, but frankly this just sounds like a terrible idea without an upgrade.
Liberators still require Advanced Balistics. Until that’s researched, libs aren’t an issue, and you still have blink stalkers to deal with them. Once AB is out, Tempests should be the main unit to handle them anyway which got buffed, so adepts shouldn’t need to handle them in the first place.
Absolutely not. The number of things this would force rebalancing on would be insane, and the issues this would cause would be catastrophic.
The game is literally balanced around the tags; making those tags completely worthless until shields are down would directly impact every unit in the game that has some sort of bonus, and would likely necessitate +shield damage on the majority of the units in the game.
And while I see where you’re coming from with relation to shield overcharge’s removal, it would completely ruin literally everything else vs Protoss. Hard, hard no.
Protoss being weaker at pro level, and Protoss being extremely powerful on ladder; being anywhere between 40-50% of GM in each region is generally not a good look. Protoss also leads both vs Zerg and vs Terran, and is basically guaranteed to win after 10-14 minutes depending on if it’s vs Zerg or vs Terran, with 60+% win rate after 10 minutes last I checked, and around 48-52% prior to the 10 minute mark.