I know it’s obviously not deemed a big deal, given people can spawn battle cruisers in your base, but it feels ridiculous to me, either way.
I’ve played so many games on New Repugnancy where a Terran has completed a proxy barracks right outside my base, and I couldn’t even attack the scv. We’re talking about, my probe arrives to the location before the scv even starts making the rax. And then I send another probe, asap, yet never even come close to putting the scv in red.
I don’t know what can be done, but if possible… can we at least agree to not have such locations right next to a guy’s nexus? It’s the equivalent of needing only 1 pylon to wall off a cannon rush. Then when the rush is done, you can float your pylon back to your base.
I believe the map is getting removed from the map pool. I just want to ask can we agree to this? Does anyone really think this is fair/makes sense that you can’t stop a proxy rax from completing even when your probe is breathing on the guy’s scv before he even starts the rax?
Mind you, I’m going fastest gateway possible, and I always go cyber before nexus. The problem is the map ensures there is NO RISK for proxying, given Toss can’t force you to cancel it.
It’s a free advantage. They dictate the play from the get go. It’s like if I just spawned a zealot in your base and there was nothing you could do about it. “Just go rax before CC.” Like… you’re going to lose workers, be stuck in your base defending, and be behind. You should lose every time.
It hurts you to scout it… cause you’re going to try to kill the scv! Who can resist? But, ofc… much to your dismay, every time, you’re not even going to be able to attack the scv, let alone kill it. You’re losing workers and mining time and just getting punished so hard for scouting perfectly. It’s lame as s.
Look at this picture: h ttps://imgur.com/cfKqmac
With a probe trying to attack the scv before it even started making the rax, and another probe sent asap to join in… both taking every single opportunity that presented itself to attack the scv, guess the result? 10 damage done to the scv… What a crock of s. Already have gateway in production, and I’ve already lost.
I mean, if it was a spot where you could wall off a cannons with only 2 pylons, it would take 4 days to fix it probably. They’d better fix a safe rax spot.
Yeah. For sure, as long as it would be a Zerg player whining about it…
If not being able to attack a scv that is making a rax as close to your nexus as humanly possible, without being in your base, is cool and balanced, then may as well make all construction scvs immune to attacks 100% of the time.
I just think it’s obviously a thing to acknowledge and NOT have in maps going forward. I’ma say a Terran player obviously made that map. 100 spots for the reaper to jump in. Can’t even deny a proxy… Can’t even build buildings to deny a jump location. Yeah… okay Terran buddy.
And what if protoss proxy gate, there is not enough time to scout for all spots with 1 reaper and 1 scv, btw if you probe scout, it is easy to counter that, protoss should always 1 probe scout in case 1 base, than it is so easy to defend. Also if terran proxy he is vulnerable back home, vs proxy gate it is autoloss…
It’s not easy to counter a ranged unit killing your probes before you can even make a unit. A unit that also out runs everything and has 100 entry points to your bases.
Everything is easy to some of these guys, except moving up the ladder. Go figure.
You’re talking crazy. Proxy Terran counters proxy Toss to begin with. Has always done so in LotV. What are you smoking? Your units can jump in a guy’s base… You can wall off units that can’t jump. A cyclone has a million range and does a million damage. Freaking scvs can stop Toss early game. Not going to see probes killing jack s without face palming happening.
You know how to find a Toss proxy? Buckle up it’s a crazy one… You freaking scv scout. You scout his base and you see no gateway… guess what… he proxied one and it doesn’t matter where he made it… You cc on the high ground and laugh at the clown.
What if you go proxy gate it hits before factory finishes because he made like 2 reapers. U will have like 2 stalkers in his base… And why you play maps then where is huge space. U can veto kings cove and new repugnancy and 3 bit or how it calls and you have maps where you can deny with one pylon reaper scout and if terran scans if you put it on edge he wont see anything and he will be even more behind. If you probe scout and see it you just chrono stalker or adept and pull couple probes and dont lose anything to 1-2… 1 stalker holds 2 reaper okay, or pul 2-3 probes… While before terran gets factory back home you already have like 2 stalkers if you proxy gate and kill him… Or how do you hold proxy robo you will have no marines and late viking…
No. Some people enjoy a challenging game. Turtling to 4 bases and 1aing a skytoss deathball isn’t exactly fun to most players (surprise!). Send out a probe and block the barracks - this isn’t exactly rocket science.
Apparently it is rocket science, because you have zero understanding. To get that probe to even be that close to the scv, to begin with, I had to proxy my gateway at my choke and have that probe stay there, so I could make the fastest gateway possible.
I had to send my probe early to begin with and make my gateway as close to that spot as possible, just so I could watch this unfold…
Guess what happens if you attack a scv before it starts making something? Your probe dies. Learn something new every day, ah? So, now you’ve bought yourself a second and still can’t kill the scv making the rax.
Even if you bought a second… if you can even have a probe be in that spot before a scv can make a rax, guess what you’ve done… you’ve slowed your build down seconds… by basically sending your first worker to go play security guard outside of your base. Sounds fair and great.
What thebatz is really saying is… “I wish they would remove the unbuildable terrain below the ramp, because… I can’t get pyloned wall if I always have drones just standing idle there. That map addition is so dumb.”
Hey, how about that… imagine a world where Toss could get the Zerg treatment and they would just add unbuildable terrain in imbalanced cheese spots. But, ofc the map was made like that for a reason…
Invincible nydus. Undeinable proxy locations outside your base. Free win cannon rushes. Just make the supply cap 30, so no one has to be dumbfounded by what’s going on. Cheese paradise. Turning a roulette wheel into a rigged lottery system where you can’t lose.
If there is a spot for a Barracks that is as good as you say that it is, which I highly doubt it is but that’s beside the point, you send out a probe at the timing when the barracks goes down and you block it. The more you whine the more I’m convinced you’re boosted.
Are you really that stupid? I posted a picture of where the scv made the rax. Have you never played this game before? Blocking a unit that can kill your unit in a couple of seconds. This isn’t P vs P numb n.
I have videos online of me routinely beating players of far higher MMR than those that you even brag about beating. What will it take for you to never speak again? You need a freaking muzzle, you f’ing clown.
The thing you seem to don’t understand, one of many apparently, is that proxies only work because they are put a certain distance away which makes it difficult to block it, hard to scout it and hard to get a probe out there to kill the SCV. If he is putting it right next to your base then most of the challenges associated with proxies are completely irrelevant. Furthermore, if it’s close and at a hyper-specific location then it’s a matter of sending a probe out there at the timing when the barracks would go down and blocking it and that’s it. There are good reasons why people don’t build proxies that close. Learn to play.
How many times do you need to be told to stf u? I saw this very same proxy location used in a PRO MATCH 2 DAYS AGO, and I rarely watch games. Jesus almighty christ. What is your deal. You’re not even an expert in Zerg. Stf u about Toss.
I’ve shown you replays of games where I beat you in less than 3 minutes and I showed you several of them which means I can do it consistently. I think it’s safe to say that (given your constant complaining about Cannon rushes in PvP and proxy barracks in PvT, and the fact that you die in under 3 minutes in PvZ) you have tremendously awful early game play.
None of these are problems with game design. All of them can be beaten with even an iota of brain power. Not all aspects of the game should mirror the ease of skytoss 1a. These are things you should understand given your 5.8k mmr rank.
I have been in the habit of Defending protoss a lot recently and everytime you post you make me wonder whether or not I ought to defend protoss. How on Earth does somebody make it to 5.8 K without being able to figure out how to defend a single proxy barracks? All the meanwhile there are protoss in GM from the sole merit of proxy gateway. It’s mind blowing. It makes me think that something needs to be changed about protoss to make it a lot harder to play - and I mean A LOT HARDER to play.
You showed replays of beating me cause I didn’t have a unit in my wall. WOW. AWESOME. Totally has never happened to a pro before. Maybe if you say it the billionth time it will mean something… holy h. Someone had to have used your head as a basketball.
Maybe I should show replays of beating you! No one cares. Stf u. Imbecile.
Go ahead and play Protoss since you already know more about the race than anyone else on the forum.
The day I ever become you and start trying to critique other races is the day I deserve to be kicked so f’ing hard in the sack man. “Hey man… I’m GM with Toss dawg, so… this is how you defend proxy rax all-in in Z vs T, you stupid Zerg player with more MMR than me. Yeah dude. Haha. You suck. I beat you one time with a cannon rush. HAHA.” Jesus.