Protoss Warpgate Balance

Blizzard understands there’s some kind of balance issue with warping in units. They played around with Warp Prism nerf ideas just recently. I think the warp ins are defendable, however I think the frequency is too often. I believe the real balance issue is the decreased cooldown (production time) of units once Warpgate is finished. Protoss can create units roughly 7 seconds (varies with each unit) faster now and inside your base! I’m purposing we keep the cooldown and production time the same before and after Warpgate research.

Thanks for taking time to read this and reply. GL HF!

How ‘bout no?

4 Likes

i do not believe that the warp gate needs to be changed.

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prism is like nydus, drops - it can be sniped.
That’s kinda like not allowing doom drops or nydus.

Terran can disable the warp in with 1 raven + 1 viking and zerg can use queen/bile (and any air units from any race of course). Protoss can use blink stalkers.

2 Likes

They may do something to it at the end of the year since they reverted the slow warp change. They pulled back since it was a mid year patch but they may go for it again

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