And don’t tell me the game is balanced for 1v1, if it’s broken in 4v4, with 3 other players trying to counter, it’s 4x as broken in 1v1.
There are points late game, where Protoss becomes ENTIRELY UNPLAYABLE, vs Terran, and since the patch, also vs Zerg.
This is game broken territory, this is don’t bother making units, there is no counter territory.
Corruptor Ultralisk, no counter.
Corruptor Broodlord Viper, no counter.
Hydralisk Infestor, no counter.
Thors, no counter.
10+ BC, no counter.
20+ mines (how is this even a thing), no counter.
Mines, still too high splash. And making it so u can’t decloak them by targeting the armories is a buff not a nerf, stop crowd sourcing your patches Blizzard.
Also the +1 creep distance is blocking allied neighboring expos on like half the maps, wtf were you thinking there, the creep is literally making non Zerg players forced out of neighboring allied expos, it’s like a child approved this patch. I knew that was going to happen the second I read it, where is the balance team? Did Microsoft fire them? Wtf is going on over there?
Also, Hydralisks, now rigged. There’s a bug that actually speed up the firing rate, Vikings too.
It’s one thing to need to switch units, it’s messed up to force mass stalkers, but it’s even more messed up when no combination of units at all can even approach an enemy army. I find myself staring at my base, with enough buildings and resources to re-max in two turns, trying to figure out what to build, for example when 12 Thors have just wiped out all 4 players armies, or when they have 20+ Corruptors and 10 Ultralisks, and noticing that whatever I build, I wont even get more than two shots off before it’s killed, or in the case of Thors, even in range.
It was bad enough when Terran was a total Trump Card, now Zerg is too?