Protoss Tankervac

Protoss is perhaps the single most awkward race in the midgame. There are the highly mobile gateway units, that forms the bulk of a mid-game Protoss army and then there is the extremely immobile Colossus and/or High Templar that form the backbone of A Protoss army, whose presence in a fight is almost always vital, as Protoss often depends on their AOE damage to win a fight against large groups of Zerg and Terran armies. One problem that occurs due to the differences in mobility is that Protoss armies become extremely awkward to manage when moving through the map, which stronger Protoss players can overcome by using a Warp Prism to carry their High Templars, a solution that was adequate before the addition of the Enhanced Shockwaves upgrade to the game, which saw a steep decline in usage of High Templar and the return of the Colossus to popularity, Leaving Protoss back where it began, with fast units that were forced to be immobile when moving out because of important, slow-moving AOE damage dealers. My solution to solve the mobility problem for Protoss is to allow a Colossus to fire while inside a Warp Prism, allowing them to keep up with the rest of the army, and giving the Warp Prism more interesting tasks other than being a mixture of a Protoss Pylon and a Terran Medivac.

ForumLord, Lord of Starcraft II forums
2020

Can’t protoss units warp to other parts of the map individually or en masse, and at will?

What greater mobility effect than that can their possibly be?