Protoss spiraling out of control

The balance team needs to start making some sort of effort to wash away this tide of unbalanced protoss that is festering the ladder. Let me propose a solution to you:
There are two even players of slightly above average skill. One is playing Terran, while the other players Protoss. They both perform at around 150 APM, and have equivalent game knowledge.

As a Terran player, what can you expect from a protoss? You better scout for any proxy, whether it is cannon rush, proxy robo, double gateway, proxy stargate, or just a battery hold on your third base. Ontop of this, you must also scout and see what they are going. Blink stalker pressure, DTs, chargelot warp-in on your main, colossus, skytoss, phoenix opener. If you fail to scout properly from either the proxy or the seemingly infinite possibilities of harass from the Protoss, you will lose or be behind greatly.

Now, lets look at the Protoss:
Check for a proxy barracks, and factory(starport will be late so youll figure out before it even builds). Mine drop, regular drop, hellion drop/runby, banshee harass. Now, the protoss has to scout for what the terran is doing, lets look at the terran’s options : MMM, mech(lol have fun with zealot immo), and skyterran(which is completely shut down by mass stalker anyways).

The Terran has to prepare for SO much more, and has way more potential things to swat away compared to the protoss. Ontop of that, the micro of a terran army is clearly more demanding than protoss(a move race). The most they micro is blink, storms, and disruptors. Terran has to EMP, split disruptor shots/ colossus, and avoiding storms( 3 forms of aoe btw!) with some of the most fragile units in the game. If you want to go mech, you can say hello to mass immortals that will proc their absorption barrier(100 dmg), and chargelots that will just run into your tank line after absorbing 3/4 tank hits.

Its time that we put a stop to this, if youre going to have units that are EASIER to manage, why make them more POWERFUL? Its like Terran has to play 4D Chess, but Protoss has been playing checkers all these years, and still dominating zerg and terran.

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It’s harder for Prootss to proxy than it is for Terran to proxy. Terran doesn’t need pylon power. You cna proxy Reaper, proxy banshee, proxy 4 rax*. Proxy widow mine, etc, an dyou don’t need pylon power, so it finishes faster. You already have a widow mine out before the Protoss cna even start a proxy Stargate.

No, protoss units are expensive and VULNERABLE/flimsy. They are powerful in perfect compositions. Broodwar was the same way. The game is designed intentionally so Protoss gets a WIN when they hit 160 supply. if you havent’ beaten the protss by then YOU LOST THE GAME.

If you banshee harass the protoss, he’s forced to waste all his money on cannons and AA units, and then you buidl a masive Ground army, like Marauders and Tanks, and kill all his stuff with that, becaue he needs pure stalker to chase away bansees, or Phoenix, and he cna’t micro enough phoneix to stop your army from just crushing him, IF your banshee harass is successful. obvoiusly you have marines too, but if you force him to mass AA, Marauders and tanks smash whatever he has on the ground.

I don’t know what league you’re in, but you can beat double masters Protoss in teams with a proxy Banshee opener with 2 Stargates and aim for 6 banshees, and try to keep them all alive and use those to snipe colossus too.

so you’re diamond 1vs1, you should have the APM to micro banshees and macro at the same time. I can’t micro and macro simulatneously, and I can still beat Diamodns and Masters protoss with a banshee opening. Medivacs can’t do evertyhign. so you shouldn’t open medivacs every game, its predictable.

3/1/2 banshee opening. Try it acouple games and post replays. You got nothing to lose, right?

Make enough marines to survive the protoss cheese back home while you expand and set up your harass. train 2 banhee at a time and get cloak, but don’t cloak until you need it. Keep SCV on the battlefield to repair damaged banshees on the feild, so they don’t need to fly all the way home to repair.

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If they both have about the same APM, chances are, the Protoss is out-performing the Terran. APM is in this order: Z > T > P. This is for a variety of reasons I won’t get into, and no, more APM does not necessarily mean more skilled.

Scout with your reaper. Their tech structure will tell you what they are going. It is extremely obvious. If you don’t scout tech, check gas count, gate count, then maybe look around for proxies. Let me tell you, the reactions are all similar. Unless you are being all in’d all you need is a cyclone, raven, and handful of marines and you will be able to hold almost all the weird strategies.

If it is a voidray proxy, you need cyclones and vikings. If it is with shield batteries, you need to shut it down ASAP or poke enough to drain out the energies and overwhelm the vrays. Etc etc.

Protoss has to scout just the same. Is it a mine drop? Hellion runby? Hellion drop? Bio drop? Even BC proxy? Banshees? Pointless argument as usual, yet the bot accounts keep bringing it up. God forbid Terran has to scout and react like the other two races.

That is a lot to scout for, on top of proxy barracks being any number of 50 possibilities. Where is the real imbalance here?

Let’s look at Protoss options: colossus, mass gateway, skytoss (which is completely shut down by mass bio anyway). So far, still no imbalance here either.

This is 100% not true and it goes both ways for each race. Both races have their own set of advantages to deal with strange strategies. Both races have a variety of strange strategies they can use to throw off their opponent.

Let’s be honest here. You are a low diamond player. You are most definitely just stim F2 a moving, and your opponents are also just a-moving too. I highly doubt you are at the level where you can complain, especially since it is in your favor to make siege units (which take less micro than the Protoss things you listed) and turtle until the Protoss suicides into a heavily sieged line. You are not dealing with the same set of struggles a high master player is. There is plenty of room for you to outperform your opponents, as they have plenty of room to outperform you.

Mass tank crushes immortals. I don’t know why you are complaining. Chargelots, however, are pretty good. That’s where you build hellbats and widow mines. Simple solution, use your brain, not your whiny mouth.

Why not try to get better at the game for once? I know plenty of Terrans that actually try to get better at the game rather than give up and complain all day. Not a single one of your complaints are valid, and this is why no one takes posts from the TCF seriously.

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+1000000000000000000000000000
It’s an honor and a privilege to have such an excellent poster as Collegewings that slaps-down hard sentence for sentence the delusions of the whinny terran Du-Jour.
Chapeau!

PROTOSS IS 45% OF GRANDMASTER… Let that sink in!

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Yapp some more.
Try a more soprano voice!
:rofl: :rofl: :rofl:

notice how this guy deflects facts with the same sentence he has used in every other reply… hes like a broken record.

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What facts? Your “facts” were shut-down hard by CollegeWings.
Do you have other facts?

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APM by itself is not necessarily “skill”. Some people spam keys just to warm up their hands and stuff. I don’t spam keys. I beat people with 2 or 3 times my APM as every race vs every race, so you can’t say, “Protoss used less APM therefore less skill”…so what? My Zerg is only 80APM an dI can beat a 150 to 200APm Terran or Protoss. My Protoss is only about 50APM and I cna beat a 150APm Zerg or Terran. My T is like 80 APM and can beat protoss, but hard time vs ZErg if they survive my Marauder timing attack, I’m probably cooked vs Zerg.

You need 6 marine to stop protoss proxy Oracle. Got any idea what it takes to stop double banshee proxy on HIS side of the map?

If I remember correctly, the correlation by APM and win Percentage is 0.7 for most players, so not 1 to 1.

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Oh finally somebody understand more apm Motorola mean bigger skill