I’m a Zerg in Masters 2, the range you guys are talking about, and I have a couple Zerg friends that are about the same level as me. All of us are saying basically the same stuff.
Brood Lords are not a viable unit, and to build them means to throw away any lead or advantage you have, same for Ultralisks. So, those are our T3 attacking units out the window leaving Vipers as the only viable T3.
Infestors are a total joke, and the amount of luck required to actually land a spell before the unit gets feedbacked or EMP’d is just ridiculous. A good player will never let an Infestor, or Viper for that matter, cast anything, making our spellcasters nearly useless.
Why can’t an infestor come with burrow? Why can’t blinding cloud stop units from casting spells underneath it? Why are Terran and Protoss spells rewarded for landing, but Zerg spells aren’t? All rhetorical questions. The answer is obviously anti-Zerg bias in the balance team. There’s no other explanation.
Also, Protoss chrono boost is far too strong. You almost can’t even hurt a Protoss’s economy or barely keep up with their non-stop mindless probe spam. Plus, shield batteries are just a total joke. It reminds me of the photon overcharge days where you just know your attack is going to do nothing, so why even bother to attack… Ever?
Also, the fact that they removed Infested Terran, a core unit that has been in the game since Wings, is a tragedy. They could have just removed the rockets, gave them back the machine gun, reduced the dps by a little bit, and kept the infested terran in the game, but that’s just not how the game works. If it’s Zerg, nerf it into the dirt.
Oh well, I’m sure more Protoss buffs are coming though, and more nerfs to Zerg because that’s just the way the game is. It will be nice when they finally put a bullet in Zerg and hammer the final nail into the coffin.