Protoss plasma shields upgrade

Protoss shields are one of their most iconic fantasies and needs better selling to entice people investing in their upgrades more often and utilize hit & run tactics that put the only form of sustainability protoss has into play.
I suggest two changes:
1- Redistribute percentage between shield points and health points so that shield points constitute at least 50% of a unit total hit points , for example instead of zealots having 100/50 they will have 75/75 , while units that have more than 50% can still be the same.
2- Remove the armor tag entirely from shield points so light units shields don’t take extra damage from anti light & armored units don’t take extra damage from anti armor until shield points are depleted.

This change will make protoss units stronger with shields and weaker without and will give the shields more importance, Ghosts EMP radius will be a balance concern though.

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Shield are working as intended.

7 Likes

Against zerg it would be OP as F… and against terran normal OP. Why? Shield regen is 4x higher than life regen (I think its 4x) so they can harass infinitly, second no light for Shield so you will need not 4 but 6 Banelings for Zealot. 1 split and zerg is dead with Chargelot all in build, etc… Now terran Emp will hit a lot harder! But they will struggle with everything. Colossi dont take extra dmg from Tanks and Marauders, Stalkers etc etc. Protoss shield is allready imba! Regen rate is too high!

2 Likes

Learn grammar first then provide a better argument

If it was that imba people would have cared more about upgrading it , reintroduction of shield battery in legacy of the void is a proof that shields need more selling value to invest upgrades in them

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Your argument is weak. Shields work fine. Good luck getting nowhere.

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Watch every single protoss player in every tournament , shield upgrades are ignored , never priortized even when pros are trying to harass with Archons midgame

Shields upgrades are 100% worth it after shield and armor. You cant afford 3 upgrades at once that is why they dont get it. There really isnt more to it.

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It’s less important that’s my point , never get prioritized

Shield upgrades are definitely too expensive for how sub par they are, and against terran it feels stupid considering they can be wiped out with EMP.

The upgrade should’ve been redesigned to instead of acting as +armor, maybe it’s regen would speed up with each upgrade. It would still only be seen in the late game but would be more useful and more interesting as well.

Considering some units get +6 or +15 from level 3 weapon upgrades, spending that many resources to get a +3 out of your shields feels stupid.

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Yes too expensive for low value , even if it affects every thing , extra tiny bit of Armor for your buildings will not win you a game

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People rarely go 3/3/0 and then 3/3/1, there are ways to optimize the continuous work of a Double-Forge. For example 3/2/1 is preferable to 3/3/0.

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Hmm I didnt notice anyone doing that. What is the theory behind it? Does it provide more damage mitigation?

The point is to utilize double forge as much as possible.
If you go 3/3/0, you’ll then use only single Forge to research all 3 Shield upgrades.
If you go 3/2/1, you end up having to use a single Forge to research only Shield 3 upgrade. Shield 1 and Shield 2 would be produced in parallel with Weapon 3 and Armor 3 respectively.

Additional effect is that 3/2/1 is cheaper than 3/3/0, as Shield upgrade level 1 is much cheaper than Armor upgrade level 3.

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By that time you might have air (that is helped by shields -even Interceptors), the upgrading time of Shield 1 is much smaller than Armor 3, and finally the cost of Shield 1 is half of Armor 3.

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Very interesting I’ll have to try that when offracing, thanks for the tip.

Also, in PvZ the shields are more important than other MU, after initial Attack/Armor is better to get Shields.

If you are using static-defenses the Shields are the only way of improving them. Also in case of Muta attack everything will suffer less damage.

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What I been doing is going zealot/immortal/archon and focused just attack and shields. I might try getting armor again vs Z

1- No. That would make Ghost EMP way to strong.

2-Hmmm. I was thinking more along the lines of Shields taking 5% less damage per Shield Upgrade.

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That could be great but unfortunately MoronTeam has only protoss nerffs on the menu.
We would be heppy if the wise-guys do not double the upgrades in Forge/Cyber…

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It’s already too strong anyway but I stated it will be a balance concern , I hate EMP remove both shields and mana in AOE while the collision radius of units entice clumping up too much.

Can work even with simpler buffs like Armor per upgrade increased to 2 from 1 or increase shield amount by 10% per upgrade , but I wanted to introduce a new deep fresh edge by removing the armor tag for shields