Hi, it feels like protoss is being nerfed for it’s 4th consecutive year, I think some of the changes proposed are very questionable and I would like response from the community to some of the questions that I have:
Shield Battery
- Shield and HP increased from 150/150 to 200/200.
this feels like a very meaningless compensation to a massive core defensive pilar of protoss, I understand overcharge needs to go, but the current proposal while providing a good ability, does not compensate in the defensive aspect that protoss is lacking, why not instead of a 100hp+sh a buff to +100 energy? it would at least compensate the defensive aspect a bit more and if you feel that could have an unintended effect in cheesy all-ins you could make it have this energy buff if built in powered Pylons or close to Nexuses idk.
Immortal
- Mineral Cost decreased from 275 to 250.
- Weapon Cooldown increased from 1.04 to 1.14 (9.6% increase).
This is a massive nerf to a core unit that is balanced at the same time you are nerfing the defensiviness of protoss, the developer text says it’s to help zerg survive mid to late game, does it really need it tho? Isn’t that just encouraging all ins? Also, this is followed by massive buffs to zergs mid/late game units and static defenses too btw.
Disruptor
- Purification Nova Radius increased from 1.375 to 1.5.
- Purification Nova Damage decreased from 145 (+55 vs Shields) to 100 (+100 vs Shields).
This unit and the immortals are the only damage that hits hard in protoss arsenal, changin that you’re taking A LOT of the protoss power that could have very consequential problems against mech for example, a composition that you need to hit hard before you disapear to tanks/thors high hitting dps, also on the micro aspect, if you want to garantee that protoss will never win a tournament ever again that is the nerf you need, if you are aiming in lower level protoss with this change I believe you are making a mistake here, I’m a lower level protoss player, I can speak to myself that it’s very hard to control disruptors in a fight against terran even if it’s harder for the terran to dodge them, it feels inconsistent and volatile so I rather opt for storm or colossus leaving them for last case scenario when they already have vikings and ghosts. So for a pro player that have a much easier time using it that’s just gonna be a massive nerf.