Protoss needs a buff

As long as the Liberators are still in low numbers, you can still get around the liberation zones and pick them off.

The production rates are closer than you are making them out to be. Tempests and Liberators have the same build time, but Tempests are 5-supply units and reactored Starports are a bit more expensive than Stargates. It can be argued how much that extra expense makes up for the 5 vs 6 supply that both structures produce within the same time period (and assuming no chronoboosts from Protoss).
Liberators also require a Fusion Core and an upgrade to get their full range, so by the late-game Terran is putting down a similar investment to get the most out of their Liberators.

You clearly don’t understand your units correctly if you think that Tempests gain a bonus against Ultralisks or Thors. The anti-massive bonus is on the air attack. The ground attack has a bonus against buildings.

Either way, that anti-massive damage is not important for Liberators. The point of Tempests against Liberators is that a group of them can pick off Liberators from outside of their range in only a few volleys. Tempests give Protoss a way to pick off larger numbers of Liberators without entering their Liberation zones.

Tempests are not intended to be an answer to Vikings or Corruptors; rather, those units are both intended to counter Tempests.

Tempests do beat Liberators, and they are capable of picking off Liberators that are trying to set-up as your army maneuvers to avoid getting stuck in Liberation zones.

I’ve already gone over the fact that expensive, high supply units don’t work as counters to Battlecruisers. mainly because of Yamato Cannons. Any ideal counter to Battlecruisers should be 2 supply so that Yamato Cannons is less impactful. For whatever reason, Blizzard doesn’t give Protoss 2-supply air-to-air units, and air units may eventually hit a critical mass where ground-to-air units stop working.

Stalkers have worked well enough against Vikings in the past, but I will argue that Colossus were simply over-nerfed against non-light targets. For that reason, Colossus are not worth getting unless the opponent commits way too heavily to Marines.

First, it was a mistake to design Immortals as an a-move counter to Siege Tanks when most Protoss units already had mobility-boosting abilities (Blink, Charge, etc) to get around them. Protoss has always been the faction with the least trouble against Tanks as most of their basic units are tough and good at forcing friendly-fire, pouncing on unsieged tanks, bypassing Sieged Tanks to attack areas they are not, and exploiting other weaknesses.
Hardened Shields Immortals basically invalidated any unit that dealt more than 20 burst damage, and no ability with the potential for such absurd scaling should ever have been implemented. The bottom line is that Protoss never needed Immortals to deal with Tanks.

Even so, Immortals are still great at killing Tanks and Thors based on their high durability and anti-armor damage. You just need a means to close into range (flanks, drops, catching Tanks unsieged, whatever) without getting blocked by a line of Hellbats and picked off first.

Going back to the air attack issue. Immortals are extremely powerful in terms of shear stats (300-400 effective health, and very high anti-armor damage). Most units don’t get close to 100 effective health per supply, and most of the ones that do tend to have low DPS. If Immortals had an air attack with similar strength to their ground attack, mass Immortal compositions would be extremely powerful, and most factions wouldn’t be able to create armies that could compete against them.

Individual Vikings and Corruptors are cheaper than Immortals, but neither can compete with the Immortal’s combination of durability and damage. Two Vikings will cost more than an Immortal and cap out at lower overall health and usually lower overall DPS. Two Corruptors will match or exceed the durability of an Immortal, but their DPS will not even be close.

Immortals can be as durable as Thors, which cost more and take up 50% more supply. The damage on the two is similar while attacking armored units (while Thors also lose a lot of DPS as overkill against squishier targets), and the Thor’s air attack sacrifices damage for range, so it has substantially lower DPS than the ground attack. The Thor’s air attacks are effective mostly because Thors are such a durable unit where the range compensates for their slowness and their durability compensates for their low DPS.

Battlecruisers cost significantly more resources and supply than Immortals, so 1:1 comparisons are silly.

Brood Lords have never been as durable as Immortals, and their usefulness mostly relies on the fact that broodling walls prevent almost all ground units from engaging them–without Broodlings, Brood Lords would need much higher damage.

You seem to be looking at individual factors of units and wondering why Immortals cannot have all of them at once, and that is just not the way that game balance actually works.

what delusional universe are you living in? Must be a terran one right? Protoss early game is trash compared to Z and T… but no where NEAR as bad as protoss late game right now… that no longer exists… Carriers dead; nerfed into the ground so hard they get owned by both the other races air tech and its not even close! Which is funny considering its the most expensive late and hard to get to late game army. It’s now also bad in PvP! The flagship unit for protoss and it’s become a flying VERY expensive paperweight! Please Blizz use ur brain a little bit and revert the carriers nerfs!
Voidray; useless unit for over 90% of sc2 history and every time protoss gets a patch to make them useable (not even good keep in mind just useable!) they get nerfed into the ground a few weeks later like the state they’re in right now!
Phoenixes have never been impressive… there’s a reason why people are scarred of mass muta and not of phoenix.
Colossus right now are a JOKE UNIT that wouldnt be worth getting even if they cost HALF of what they do right now… only good VS light units = TRASH unit. How can a unit that is tier 3 tech and this insanely expensive be this bad… Revert them back to their previous state… in which they’ve lived in happily for MOST of sc2 history without issue! The only reason they nerfed colossus in the first place was to FORCE us to use disuptors… which was on of the worst calls ever made in sc2 dev history… give more choice not less.

The adept hitting air BY FAR the worst idea ever, you MUST be a terran main… no protoss would EVER suggest this, are you alright? The adept is single handedly the WORST unit to have ever been added to the game. It has turned PvP into a TRASH match up were you need to have a probe at ur ramp at all times ur u just lose the game… and somehow this is a good thing. The moment a toss masses up this unit is the moment you lose the game OR ur doing some super early game all-in which still fails most of the time even at the pro level! Please Terran main we dont wanna hear ur terran propaganda here! You dirty dirty boy! We’re on to you lol!
Way better suggestion then this terran main trying to ruin what little is left of the protoss race; REMOVE adepts from the game! Entirely! Dont need that unit, dont want that unit! It makes the game so much worse not just for PvP but they are also ZERO fun to play against for the other races. Take away the adept and give us the mothership core back! Now THAT was a FUN unit that embraced what protoss is as a race!
Not only that does that solve protoss’s VERY annoying lack of mobility! Kinda of a HUGE problem for protoss in this version of the game even more so that in HotS were this issue got at least partially addressed by the mothership core!

The current version of protoss (the advanced high tech race) were we dont get any high tech units but only play gateway units is the MOST BORING version of the game we’ve ever gotten… there’s a reason we put tech paths in RTS and right now that has been neutered out of existence completely for toss compared to the other 2 races… you can only make gateway units and maybe a disuptor and thats bout it for ur tech… its the WORST protoss meta ever and its not even close! Even WoL had a more enjoyable tech and useable unit and keep in mind those were the broodlord infestor > all days. As a toss main that was WAAAAAY preferred over the crap we have today! Build t1 units or die… nah thanks!
Disruptors second worst unit they added to this expansion; makes PvP nothing but hell and VS the other 2 races they’re only getting hit by balls if they’re not paying attention cuz else they simply… run away… no meme thats it that’s THE strat you just run… awesome unit really… if ur not the protoss that is… rofl

TL;DR: Fellow protoss dont let this guy’s Avatar picture misguide you… he’s 100% a terran infiltrator trying to ruin what little is left of the protoss race! Rise up and fight for your late game units to not be the useless trash they are right now!

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Adepts hitting air will disrupt the phoenix verse phoenix wars that are frequent in PvP. The biggest issue is that it will make phoenix a useless counter to disruptors so every player will be forced into stalker/adept disruptor.