Protoss Need A Rework

Terran has different playstyle, Zerg has different playstyle, Protoss doesn’t.

Protoss build is so forced that there’s not much you can deviate from.
PvZ : Okay, where’s the adepts. Oh, no adepts? Okay, then probably stargate. Make 1 Spore in each base, and rush with zergling, since Phoenix sucks against zergling and oracle will run out of energy soon enough. Oh, he doesn’t go stargate, that probably means… Collosi? Who make those against zerg, nah, impossible, then, maybe… Chargelot Immortal Archon, oh, lol, okay, (Zerg stuff), done.

PvT : Where’s those 2 adepts, I see none, Where’s those Oracles, wait, who make oracles against 45 HP scv’s, lmao, this is just a normal Macro games. Get ghost, get Viking to counter Collosi, do Bio stuff, ezz.

What about when we see it from Protoss’s point of view?
Hrm, is he going mech or bio? I can’t just go storm if I’m against mech, so I need to build a moderate army and change immediately after I got the info.

What about when Protoss is fighting Zerg?
Hrm, is this a baneling bust, or is it your average joe’s hydra roaches, or is it your mutalisk game, or is it your swarm host game, or is it…

Almost all of zerg’s unit is good, that’s why they have a lot of option.
Terran’s Bio army and Mech army is also very strong, hence why they can have those options.

Protoss is too forced to build something due to 2 reasons :

  1. Protoss’s selection of army is very small compared to Terran and Zerg.
    or
  2. Most Protoss’s army just suck lmao.

So yeah, SCII Balance Team, can you like, do something about this?
I know you are probably busy, doing stuff, I guess, which is probably not related to your job as a balance team, considering how bad the balance of the game is, but hey, I’m just a new player, so I am not tired of your BS yet, so… Just saying, I still have faith in chu <3.
k, thx.

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And this is why in TvP you shouldn’t rush out splash, it’s just not needed. Open +1 armor, charge and a fast 3rd. Get Blink as soon as Charge finishes and if you suspect mines/banshees, get 2 Cannons per mineral line to augment the defensive Stalkers you’ll be making once they show up. Meanwhile you pressure the nat with chargelots, keep making probes and EXPAND EXPAND EXPAND.

The Terran can’t drop you if they need every unit at home and if they kill 10 Probes, who cares if you’re on 4 bases? You can remake them super fast while Terran is stuck with a contested nat.

And from there you grab whatever tech you want since in comparison, you’re loaded compared to the resource starved Terran who’s having a hard time holding onto their nat and is constantly replacing their units due to chargelots breaching the wall and killing half their army before a wave gets cleaned up.

If you’re gonna macro, you have to be hyper aggressive as Protoss to take advantage of Terran’s crappy production that’s generally unable to keep up with heavy losses.

VS Zerg, yeah Protoss is kinda screwed. It’s not impossible but realistically, a Zerg player can open pool hatch, build 6 lings and kill your Cyber or a Gateway in your wall before an Adept finishes and still end up massively ahead because the Protoss had to delay the nat to not instantly die.

And scouting often times doesn’t give you enough time to prepare so you HAVE to blind open with a delayed nat in the MU or get a build order loss…

The MU is a mess and it’s mostly because the nat ramp or choke is always too wide. If it was smaller, Protoss wouldn’t need to do stuff like full wall with 3 150 mineral buildings because they scouted a pool hatch build off of a pylon scout which catches it at the last second possible, to get the buildings up in time.

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Bold words to advocate that when i rekt you when you tried that :wink:
ps fix mouse lets playy gogogogogo