Long time Terran player here and glad to see Protoss getting some much needed nerfs.
It’s about time we nerfed the all army hotkey a move race.
Inflammatory jokes aside, the race needs some compensation to make up for the loss of warp gate. These changes would negatively effective Protoss vs Zerg and Terran at nearly every single level of the game. Protoss at the highest levels might not be able to win any major tournaments, the changes are that drastic.
I’ll outline my thoughts as a former low to mid diamond Terran/Random player.
The Good:
These changes are coming from a good place. Changing the game is good, updates are good. Improving the fun factor is important. Warp gate can be frustrating to play against even in PvP and it’s nice to see the devs being creative.
I haven’t formed an opinion on the worker start yet, my gut sense is that it will make the game more fun but it’s too early to tell.
Concerns:
Protoss has non warp-gate option but the loss/restriction of the new warp gate pigeon holes them quite a bit. Stargate and Robo openers are reasonable alternatives but the change makes Protoss much more predictable.
Most Stargate units outside the Oracle and all Robo units are pretty much all in pressure to be effective. You have to do damage or the game is over. The warp gate changes are a big nerf to early warp prism play as well.
Examples:
Proxy Void Ray
3 Gate Robo
Proxy 2 Gate
Cannon Rush
Proxy Tempest
Proxy DT with Warp Prism
Unless you do damage you’re going to lose the game to an equally skilled opponent.
Proxy Oracle and Proxying a single Gateway while committing leave you with options, where you can still play from behind. Oracles have utility in stopping ling runbys, detection, and just general game value and Proxy gateways can give you a lot of map control/help counter greedy play against Terran and Zerg. Removing early warp gate means Protoss has reduced gateway options + oracles for non committal aggression. The gateway options are also significantly easier to scout since they will require more commitment to get out, will arrive later and won’t have the same follow up pressure as the previous warp gate options.
Terran and Zerg by comparison have many non-committal pressure builds and options vs Protoss. Reapers, widow mine drops, proxy hellions, cyclone pressure, 1-1-1, early pools, fast ling speed, roach ravager, any number of lair pressure builds, +1/+1 timings for bio ect… .
Worse Defensive Tools:
Losing early warp gate also reduces your defensive tools. Early ling, Ravager, 3rax pressure are much harder to hold. It also makes even weaker cheese like banshees or hellion reaper much more dangerous. Your sentries come out later which directly hurts hallucination scouting as well. Almost everything is defensively worse since slow warp ins are not as big a factor for trying to hold an all in. Your weaknesses for early map presence also makes it harder to hold marine tank all ins.
Hurts an already weak early game economy:
The reduced worker start is also a soft nerf to the Protoss early game. Protoss is generally the weakest race in mutual low eco situations. Their early game is also gas heavy and the reduced worker start means gas mining starts later and all tech progression is delayed.
Matchup Concerns:
The likely shift will be having to play either aggressive all ins in PvT or turtling and the non-viability of Protoss in the tournament scene in PvZ. Serral is already almost unbeatable in PvZ series and he’s not the only Zerg with very high PvZ win rates.
This change might also break the rock, paper scissors dynamic between gateway, robotics bay and stargate. Stargate might just be the best choice in PvP since you get detection and mobility. The warp gate hurts stalkers and blink stalkers the most.
Possible Fixes:
Protoss needs something to make up for the new early game weakness. It could be a buff to chrono on probe production, maybe more line of sight for gateway units, a cost reduction to the robotics bay ect… , maybe change stalkers so that 3 can one shot workers but they need options and teeth to avoid build order losses. Back during Wings and HoTs they had faster worker production.
We should also consider a late game buff to a core gateway unit like stalkers, sentries, or high templar. The nerf to warp gates in the late game also hits your army size.
My thoughts for potential buffs:
Buff HT to 125 50 from 150 50
Add a +20 shield upgrade for stalkers for 50/50
Reduce gas cost of sentry to 75 gas
Nexus Chrono Boost increases energy regen by chrono boost
Robotics bay cost reduction to 150 100
Reduce Oracle energy cost for stasis trap
Reduce Warp gate cost on gateways to 25/25
I don’t know what the right answer is I’ve never been better than mid-diamond and could barely beat a low masters player on my best days. But race balance is essential to the health of the game. Obviously all of these changes would be bad but they need something to be more viable.
TLDR:
This is a 3 race game and Protoss will be decimated if this PTR goes through in current form.
New changes are interesting, Protoss needs some new buffs/options or will lose viability at the highest levels and will suffer at all ranks.