Protoss buffs of 2020

DT, blink upgrade
Zealots, speed upgrade
Mothership, time warp buff.
sentry, hallucination decrease cost

List of nerfs.

Collosi dps nerfed
zealot dps nerfed
High templar dps nerfed
carrier dps nerfed
tempest dps nerfed
adept dps nerfed
stalker dps nerfed
forge, upgrades require more time
immortal, sustainability nerfed
warpprism, increased cost
Oracle, dps nerfed
observer movement speed nerfed

8 Likes

Compensation for dmg on impact nerf so no it’s not buff

Compensation for making time warp useless to still not used ever

1 Like

Wait…nerf list not done:

Immortal cost increased.
Oracles dps decreased.
Prisms health decreased.
Adept’s health decreased.
Assimilator’s health decreased.
Battery shield’s health decreased.
Warp in time outside super conduit field increased.
Interceptors build time increased.

9 Likes

I agree with your sentiments that protoss has been nerfed without any real recent buffs.

I will disagree with you that the buffs you suggest will address any of protoss issues.

I’d suggest the following:
Repealing the zealot charge nerf either entirely or in part (there have been suggestions to let charge scale with forge upgrades)

Increasing tempest damage to 55 vs all targets and decreasing the supply cost to 4

Increasing oracle starting energy to 75

Decreasing void ray cost to 200/100 and having them start with +1 armor (right now they have zero armor)

Decreasing carrier interceptor build time from 9 to 7 seconds

Doing those will majorly fix the issues pros and high level players have been complaining about for much in PVZ and PVT.

Reasoning:
The charge issue speaks for itself and has been well described in this forum.
The tempest issue as well. Pros basically don’t build them because they don’t do enough damage even to things they are supposed to be the counter to and at their supply cost youre better off going with other options almost all the time. 55 damage is what they do to Battle cruisers and everyone builds them vs battle cruisers. My sense is that is the damage cutoff threshold where tempests begin to be viable.

Oracles are overstretched in their early roles in the protoss army simply put. If you open Stargate it’s your detection, fighting unit, defensive unit and scout and just doesnt have enough energy to do all the things its supposed to do.

Void Ray’s are just plain terrible for cost. A pro once described a void ray as being like a DT without cloak. My sense is at a lower cost you may start to see them incorporated more often…I’d be leary of breaking the game with damage or HP increases though I would advocate that void Ray’s start with plus one armor.

The carrier interceptor build time speaks for itself. Even small numbers of anti air with rapid fire overwhelm carriers. For example, everything in the Terran army including basic Marines just shreds carriers and their interceptors. That balance needs to be adjusted a bit.

2 Likes

Colosi got a buff :slight_smile:

go play terran with all of the toss nerfs it should be easy.

I’d be surprised if it isn’t.

Though sadly, I already put a lot of time in to learn Protoss, so, nah.

well you dont have to get to your prottoss mmr just play maybe 10 games and tell me how easy it is.(dont play mech play bio)

http://sc2replaystats.com/account/display/53306

TvP is my best matchup. 15 games, 66% win rate.

2 Likes

well duh you play prottoss as your main race so you know what to build.

you should try building dark templar if your struggling against terran, or maybe blink stalkers.

You asked me to try to play as Terran against Protoss, and I gave you my winrates.

Now that I gave you my winrate, you are telling me it’s obvious I’m winning my games?

What is this

1 Like

Might be a bit too OP. Id be happy even with a supply cost decrease. And maybe a small cost decrease, say 225/125.

Or even just making them cheaper, weaker and faster building would be better IMO. 2 or even 3 supply Void rays would help fix a lot of issues like BCs actually countering them if they have Yamato, Vipers countering them(well at least better against abduct… worse against parasitic bomb), taking insanely long to build for defense against roach bust, etc

Another thing I don’t like is prismatic alignment. Its too all or nothing. Technically Void Rays counter corrupters. Except corrupters can run in to bait prismatic alignment. Would be better if it had charges that individually cooled down… like lets say 5 3 second charges and to get a charge back you have to be not prismatically aligned for 9 seconds to get a charge back.

mmr 3500… dude im telling you your not loosing because of balance you can get allot better.

I’m very confused on what point you are trying to make.

all of those nerfs put together, you could effectively undo all of them by practicing 10 games if that makes any sense.

and if your 3500 mmr you havent put that much effort into toss and could easily switch.

Doesn’t make any sense, ngl.

Not to brag, but if you see my winrate as Protoss, you’d see I’m above my MMR. I just don’t have much time playing the game. I have really put a lot of effort into learning Protoss, maybe too much for my league.

Besides, Terran art style are just not for me.

I think my MMR is back at 3500. Just 8 maybe 10 wins away from D2… ill see if I can get it tonight once I get off work

i just looked it up 3500 mmr is diamond 3 lol i thought it was gold. diamond is a huge league. i just hit m3 at 4440 mmr

I think Diamond is like 3300 to 4400. That’s a huge difference and I am trying to get to the middle of it

yes, diamond 3 to diamond 2 is equivalent to plat 1 to d3.