Immortal cost increased.
Oracles dps decreased.
Prisms health decreased.
Adept’s health decreased.
Assimilator’s health decreased.
Battery shield’s health decreased.
Warp in time outside super conduit field increased.
Interceptors build time increased.
I agree with your sentiments that protoss has been nerfed without any real recent buffs.
I will disagree with you that the buffs you suggest will address any of protoss issues.
I’d suggest the following:
Repealing the zealot charge nerf either entirely or in part (there have been suggestions to let charge scale with forge upgrades)
Increasing tempest damage to 55 vs all targets and decreasing the supply cost to 4
Increasing oracle starting energy to 75
Decreasing void ray cost to 200/100 and having them start with +1 armor (right now they have zero armor)
Decreasing carrier interceptor build time from 9 to 7 seconds
Doing those will majorly fix the issues pros and high level players have been complaining about for much in PVZ and PVT.
Reasoning:
The charge issue speaks for itself and has been well described in this forum.
The tempest issue as well. Pros basically don’t build them because they don’t do enough damage even to things they are supposed to be the counter to and at their supply cost youre better off going with other options almost all the time. 55 damage is what they do to Battle cruisers and everyone builds them vs battle cruisers. My sense is that is the damage cutoff threshold where tempests begin to be viable.
Oracles are overstretched in their early roles in the protoss army simply put. If you open Stargate it’s your detection, fighting unit, defensive unit and scout and just doesnt have enough energy to do all the things its supposed to do.
Void Ray’s are just plain terrible for cost. A pro once described a void ray as being like a DT without cloak. My sense is at a lower cost you may start to see them incorporated more often…I’d be leary of breaking the game with damage or HP increases though I would advocate that void Ray’s start with plus one armor.
The carrier interceptor build time speaks for itself. Even small numbers of anti air with rapid fire overwhelm carriers. For example, everything in the Terran army including basic Marines just shreds carriers and their interceptors. That balance needs to be adjusted a bit.
Might be a bit too OP. Id be happy even with a supply cost decrease. And maybe a small cost decrease, say 225/125.
Or even just making them cheaper, weaker and faster building would be better IMO. 2 or even 3 supply Void rays would help fix a lot of issues like BCs actually countering them if they have Yamato, Vipers countering them(well at least better against abduct… worse against parasitic bomb), taking insanely long to build for defense against roach bust, etc
Another thing I don’t like is prismatic alignment. Its too all or nothing. Technically Void Rays counter corrupters. Except corrupters can run in to bait prismatic alignment. Would be better if it had charges that individually cooled down… like lets say 5 3 second charges and to get a charge back you have to be not prismatically aligned for 9 seconds to get a charge back.
Not to brag, but if you see my winrate as Protoss, you’d see I’m above my MMR. I just don’t have much time playing the game. I have really put a lot of effort into learning Protoss, maybe too much for my league.