I’m very curious if zerg and terran mains see any protoss unit that could use a buff?
The adept. Right now unless you’re Rotti or Goblin it doesn’t get anything done outside of mineral line harassment. I think it could use a midgame upgrade buff to let it shoot up or at least be an alternative to zealots.
Conversely I think Disruptors need an adjustment, either reduced range or reduced purification radius that requires an upgrade to restore to normal so P has to invest as much into disruptors as they do collossi.
I play all 3 races as Diamond, so grain of salt and all that.
I dont see why disruptors and colossus need to be an equal investment. They were introduced so toss wouldn’t be so reliant on colossus. Also they’re already a hit or miss unit that generally only survives one shot anyways, making them cost more seems rough. But no toss buff comes without a nerf so why not
Currently not necessary.
Adept is fine. It has the same role as Terran Reaper (early game scout/harass/pressure/allin) and also it works almost the same. It just has shade but no jump cliff. This is the perfect example of very good designed unit - it fits the role that it’s supposed to be.
Mostly because I’ve been watching a lot of HeroMarine over the last week and at that level of play they usually get a lot of work done even if they don’t get kills. It was just a thought, adding 100/100 upgrade that can get chrono’d is a small gate, and it also would lead to some diversity when T/Z scouts a researching RoboBay if they haven’t seen Collossi or Disruptors yet. Like I said, just an idea.
Regardless, I think Adept needs a midgame buff to make it relevant in actual combat.
On the other hand, currently the disruptor has almost entirely displaced the colossus as a unit. Fewer vulnerabilities, cheaper, and a better counter to the power of ghosts.
Fewer vulnerabilities? it is completely vulnerable and useless after shooting a PN. I would say it has replaced the colossus because the colossus is so easily countered and isn’t worth the investment
Colossus: pool noodles armoured, AA weakness, outrange by real siege units, slow to build up, awkward attack arc at closer ranges, doomed when chased, can often lack knockout power.
Disruptors: some downtime between shots (compensated by relative massability), forced to trade when army retreats, but is especially effective against pursuing enemies.
How does the disruptor have more vulnerabilities?
Mothership, Adept and Void. Altrough buffing void after flex tape it recieved last patch may be too much.
Yeah but it doesn’t get obliterated by vikings. I kinda have to agree, the disruptor should get a small nerf.
Of course it should…why not. Its next to immobile after shooting and then has to wait like 15 seconds to shoot again. But yeah why not something toss has to be nerfed

Mothership, Adept and Void. Altrough buffing void after flex tape it recieved last patch may be too much.
I’d give up flux vanes for a more useful upgrade. Or added tankiness
At least with the colossus you’re guaranteed some damage. You could make 8 disruptors and get no value out of them. And then your army just dies and they’re the first to go bc they’re so slow
Exactly
My master plan: we get nerfed to the point where the balance team will actually listen to us. Then we get OP for 2 years and use the UP time as justification
I guess we just need to give our life for Auir then
Ehhhhh. The value of the Disruptor isn’t just from the AoE. Much like the Adept, it’s the threat of the attack which is also effective as it makes the opponent play very cautiously or risk losing an army to 3 or 4 Novas.
I don’t know if nerfing them would be wise considering they’re literally the only answer Protoss has to Thor-centric compositions. Nothing else works…so that need to be addressed before a Disruptor nerf could be considered, nevermind the PvZ implications vs Lurkers.
If you want to see Disruptors less then Colossus need a buff, make other units good at splash, then the Disruptor will stop being spammed. Personally, I’d like to see Thermal Lance become baseline. It could lead to imba timings so it would of course need testing.
I feel the zealot could do with a bit of a buff personally. I also thing the observer nerf was silly.
Or you could make 2 and erase army twice your supply. Disruptor is unit that punishes enemy mistakes the most and is the best at area denial. You just cant fire blindly.
At 8 disruptors, you have >75% uptime on having a PN out. If Terran engages your army and you hit nothing, that’s called incompetence.
You know protoss hate is at critical mass when a thread asking about possible buffs that are acceptable to z and t is instead spammed with nerfs.