Recently I got this idea which might be bad but I wanted to share it regardless and get thoughts about it if possible. Please even if you hate the idea be constructive about it.
So first I’d like to note that I do this on the premise that Protoss isn’t performing best right now and as always is reliant on aoe units doing insane damage or wacky timings.
Stalkers are in general useful units especially in the early and midgame but as the game progresses they get more and more awkward in the compositions even though sometimes you can’t really skip on them. They simply melt against a lot of options from both other races.
Just like zerglings get upgrades that make them progressively better in the game (speed, glans on top of default upgrades), maybe same could be done with the stalker.
From this stems my idea for upgrade which could prolong the ability of stalker to take skirmishes on the map and fit into later game better. The upgrade simply could increase stalker base health by [amount that makes sense] which I guess could be somewhere around 60 in order to survive one more hit from tanks/libs.
There are two ways to go about putting upgrade like this somewhere. Either it could simply be available in the fleet beacon or alternatively (simmilarly to zerg morph abilities but in different way) it could be placed in the twilight council and the player could decide weather to commit into blink stalkers which would make new upgrade unavailable or go for beefy stalkers with less movement options. The latter option could be problematic from the scouting perspective and blink is such a good ability it might not even be worth it but it’s a proposal for proposal sake.
Maybe with change like that being available the insanity of aoe dps on unit like disruptor would need downtuning which I think could be good promoting more economical play rather than getting big hits with dancing death ball.
Thoughts?