Pro Protoss players forced to retire because they cant win tournaments anymore!?

When is the last time a protoss has won anything.

Why is terran getting buffed when there are 3 in the round of 4 in GSL.

Why is protoss not getting actuall buffs.

Why isnt blizzard acknowledging Protosses being forced to spam 100’s of zealots is not a healthy gamestate.

Sooner rather then later Proffesional prottosses will need to retire, Because there is no hope for the race to ever win a championship in its current state.

Protoss has been completely dismantled and proffesional protosses only play in tournaments because they cheesed there way in.

“blizzard” we dont want to overbuff protoss units.
“blizzard” we dont want turtling to overtake the game

“also blizzard” Here terran get a free upgrade so you can break protosses in the form of enhanced shockwave

“also blizzard” we are streamlining everything terran so terran feels more fluid to play.

“also blizzard” We gave battlecruisers teleport.
“also blizzard” we gave tanks more DPS

“also blizzard” we gave another siege mode unit so you can stall even harder
“also blizzard” we buffed widow mine for absolutely no reason other then some pro player who keeps nagging us.

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Sad fact is T players are so brain dead that they ask even more they somehow believed it or not manage to lose even in this state game is i can’t imagine how bad you have to be to lose game as T today.

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Its a shame developpers are so gullable thinking letting the ‘community’ decide where balance should be taken is a good thing.

The only thing your gonna get out of that is biased opinions and biased facts dictating the future of the game.

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Ive actually seen this in one of the matches I was watching on youtube. Zs is the go to unit for Toss and every toss player is used to spamming them because it bails them out more times than not expecially in PvT. well maybe it did at the lower levels and its a basic instinct that all Protoss players have.

I agree that it is unhealthy and there should be a better option. I also think the problem is economy. Toss gets so many minerals and not enough gas to keep up. so the logical thing would be to spam Zs as a mineral dump instead of building stalkers.

At the pro level Zs have been figured out. On the ladder Toss is still favored because of Zs. I think I finally figured them out as well. Played 3 toss in a row that wanted to spam Zs or get them in my base. I just spam hell bat tank early on. * thanks for the suggestion forum* killed all Z harrass and the last guy quit because it did not work lmao… Toss players.

Your days of curb stomping me is coming to an end. :slight_smile:

You are wrong. Protoss doesnt get swarmed in minerals since mineral changes. Most protosses actually refuse to build gasses on there third and expand to a fourth because they have somuch gas in the bank.

The reall problem is using it for something worthwhile.

Right now zealots are the strongest units in the protoss army. Not by choice, but because all the other options got nerfed so hard that they dont give a solid backbone anymore.

You require zealots to hold allins. Theres just no other way to deal with bio early game.

Templar either come online too late, or they get hardcountered by tanks pushing with the terran army.

blink stalkers are too costly to keep building and trade extremely poorly from a defensive point of view versus MMM.

Protoss doesnt have a siege unit that does actuall damage. Not since collosi where nerfed.

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I think you are overreacting this. bro. Really, Protoss needs help in early game defense, but not shield overchange cause it is useless vs 3 hellions drop in 3:53. I hope Balance team will have a look. Personally I’m going to try and see what could actually Parting do to not loosing starting 6 probes and then 4 more on the natural.
There were two issues there:

  1. Could this specific build be scouted and what are the ways to identify that you will receive hellions after Terran wall off his main?
  2. What can you do with different opening to prevent eco damage. And what units you should actually build if you are able to scout it.

My guess for now is that with Stargate you have a chance to stop both marines on you natural + hellion drop, but you need battery on you natural, here I need to try timings of either phoenixes or oracle. I’m sure with oracle there wont be enough stalkers to kill medivac and I’m not sure would there be a phoenix and how much time hellions will have to one shot probes.

With robo opening and twilight into blink I think you are simply doomed to loose eco vs this build. But again I need to try timings. Because the main issue with stalkers I see is that Terran can avoid stalker shots using medivac micro, meanwhile hellions are too fast to kill probes and if you move them away they will be stacked by default. Adepts are not an answer cause they are slow and can’t catch hellions or prevent a drop.
As well as dark shrine opening - you are simply dead after that.
So this particular game is the most interesting in terms of balance discussion in my opinion.

PvT is stll Toss favored on the ladder. They need to fix eco in PvT. I do not agree that Toss is supposed to be ahead in order for them to win. It should be even and both P and T has an equal chance of doing damage. Not toss has the advantage early on and then once T catches up then its even and then late game T favored.

That is just stupid. The first 3rd of the game T is behind the mid game its equal and late game T is ahead. That creates the filling that T is behind the entire game because of starting the game that way and all ways feeling the need to have to catch up.

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Thank you. Your opinion is noted and will be ignored cause it is irrelevant.

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Blink stalkers are actually quite good. See parting v maru And if toss is has gas that they cannot spend it is their problem. for not spending it. Do not copy Pro builds if you do not know what you are doing. That’s what people tell me all the time. I wish as a Terran player I had extra gas to spend. I would go straight BCs every game.

I agree that Zs have to be build to stop early game all in. but why not build stalker immortal. immortal cleans up tanks and blink on top of bio. Seems to be something that would work. And blink should be done well before push is at your front door with immortals.

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If you don’t think eco is a huge factor in how the game plays out then you are lost.

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The biggest thing is scouting. You would delay tech, and you would go into 3 gate stalker production to hold this, chronoing warpgate. However, you would need to know it is happening, otherwise you won’t be in a great spot.

Man you have no clue how Protoss works and what the cost of his units is or how many of the units are need to stop 2 base Terran push with stim. If you were aware about the number you would understand that 3rd bases saturate at least with half of minerals is mandatory to go to mid game and then late game.
If Protoss build 5-6 gases on third base and saturate them he is simply dead vs 2 base terran push of any kind. This is all about the cost of unit composition required to hold MMM + tanks.
Every Terran loves when MMM stim a click wins a game, but the issue is as far as you buff your MMM at any kind, other race require more stuff to fight it.

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This is where I see a big issue.
Parting did open adept and shade to see a wall of and barracks at home.
How the hell from this situation he could read TY’s build? I want to try follow sentry as second unit from gate after adept and see would it be enough time to scout and react of it. But sentry is inefficient vs hellions and delays all builds by gas…
What I’m sure is that Observer wont be able to scout it in time to react.
And killing medivac before load out is not an option as well, cause TY could do at any place for sure…

Blink stalkers are not good at all. looking at how parting uses godlike micro is not an example of how good blink stalkers are.

The reason why people open 8 stalkers and not more on 3 gate , is because bio outgrows the stalkers to such an extent that even blink’s cooldown takes too long to use properly versus bio. Bio costs allot less. You have to think like this, 1 stalker costs 125 minerals and 50 gas.
Thats 175 resources. 1 marine costs 50.
3 marines go into 1 stalker.

So 8 stalkers means 24 marines. Once stim is done terran can chase blink stalkers and end the game if he made too many.

Partings build allows for a 4th gate to build stalkers to have a bigger army lead and being able to trade with lower groups of bio.

Partings build however cannot deal with early aggresion because making that 4th gate and the production to even be able to afford to warp off of 4 gates is cut straight into the early unit production from protoss.

Immortals are horrible versus marines, they die faster then they can trade versus any MMM unit. added with medivacs where immortals get sniped down easily because of slow movement speed. it means you just wasted 375 resources to kill maybe 1 marauder worth 125 resources (if you focus fire)

Immortals also build slow.

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I know exactly how it works. And at the pro level I don’t see MMM straight up winning the game in the first 8 mins or so. so what are you talking about. In many if not most games Toss has their 3rd up uncontested and Terran is trying to do some damage to make up this difference.

How about fortifying you defense with the extra mins instead of going for a fast 3rd. That should eliminate most drops damage. But most toss don’t do that b/c they want the mineral lead instead.

But to original point. MMM is held off frequently by Pros. not us ladder noobs.

ESL Weekly cup Showtime vs Heromarine game 4. Enjoy.
Wardi reaction to it(he is Terran):
ht tps://clips.twitch.tv/CovertNurturingVanillaFUNgineer

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You cannot fortify your defenses as a protoss. I mean, what does that even mean fortifying defenses? Make more stalkers in position? make shield batteries? What do you mean fortifying defenses.

Protoss doesnt ahve the luxury to fortify defenses. If you want to beat 2 base allin terran. You are forced to go up to 3 base just to get enough minerals to trade uneven vs MMM with zealots.

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Yet Parting pulled maru apart with your favorite worst gateway unit in the game. Blink stalker.

Just because parting has god tier micro and is creating new builds out of the blue does not suddenly make stalkers work.

Stop pretending blink automicros itself. Stop pretending every protoss needs parting level micro to even be able to play the race.

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getting some additional defense simply means instead of getting that supper early 3rd maybe get a shield battery and a cannon in your main first. and then get the nexus. that stops most drops. At that point the early drop you have to worry about is mine drop if terran is fast enough. Or maybe youre not watching your map.

or maybe get a few more units and then get that 3rd. That Is what terran has to do most games. So just maybe toss should do the same.