Please Tweak/Fix Sc2 Unit Behavior! Sc2's Gameplay is suffering!

STARCRAFT2 FEELS VERY MECHANICAL & HAS LOST VERY KEY ELEMENTS THAT MAKES STARCRAFT A GREAT GAME.

OBSERVE UNIT MOVEMENT. IN SC2 UNIT MOVEMENT IS VERY LINEAR(A TO B), CLUMPY, AND UNITS DO NO NATURALLY SPACE OUT.

ALL SC2 UNIT MOVEMENTS NEED TO BE ADJUSTED SO THEY BEHAVIOR MORE SPATIALLY.

Example 1 *****************************************************************


COMPARED TO:

SC2 INTERFACE ALLOWS MORE THAN 12 UNIT SELECTIONS AT ONCE, A SELECT ALL ARMY BUTTON, AND SELECT ALL IDLE WORKER BUTTON. THESE SHOULD BE REMOVED FROM THE GAME.

A huge portion of micro skill/fun is multi tasking large armies. Essentially making “plays” or out maneuvering your opponent. Those additional features just remove a lot of potential pressure/chaos.

THESE ADDITIONS TO THE GAME MAKES SC2 LESS PLAYER VS PLAYER ABILITY. MAKES THE GAME FEEL LESS DYNAMIC. BATTLE ARE TYPICALLY THE SIMILAR OUTCOMES.

No they should not… You just want to make the game harder to learn to new players and casual players… You know there is a stroy mode, a co-op mode and even in versus not only ranked exists… if you dont watn to use thos options then don’t but don’t make the game harder to casual/new players
And even comparing SC1 to SC2 is very bad because that game is much slower etc…

I’m pretty sure the making harder for new player ship has sailed long ago. LOTV drove almost of the playerbase away.

It would be nice if there was a button you turn on and off on the unit control panel that says “prioritize drones” so that when you attack with nearby drones the units attack the drones first as opposed to buildings or army units.

Removing unlimited unit selection would require some balls of 100% stainless steel. Balls which blizzard unfortunately just doesn’t have. Sorry OP. You’re a day late and a dollar short to this debate.