Okay I can’t do editor so I need someone to run some test.
This is about Kerrigan of Coop.
If the change below are made, would she become too OP or fixed to perfection.
Continuing the discussion from Tweaking Kerrigan :
Kerrigan is almost done being perfect, just some touches and it will be all good.
Healing or Regeneration inside the Omega Worm?
Making healer units healing others would be great. I don’t use Queens that much because I can simply set up Hatchery for more units and Nydus for Creeps.
If Kerrigan Queens can heal inside, they’ll have much more use!
Kerrigan’s Burrow
Can we have Kerrigan heal much faster when burrowed? Or Zagara for that matter?
Balance Kereigan’s Third Mastery set
You have two Mastery in 3rd power set.
3.1. Super fast and cheap research
3.2. Kerrigan increase in ability attack and Attack speed
The 3.1 is the wayyyy better choice because you save tons of Money and time upgrading your units!
For All ground upgrade + Kerrigan + Hydralisk upgrades you get whopping 2475 Mineral and gas ( 990 with full mastery). You can make powerful army quickly and cheaper
While 3.2 increases abilities attacks and speed by 30% of Kerrigan Only… the Balance is too broken.
My suggestion for 3.2 Mastery is to include other Kerrrigan’s Ability like…
Mutating Carapace - max 260 with 39% absorb
Chain Reaction + 30% of current damage output
Fury - +15%
Please have a look at CHAIN REACTION
Lot of people disagree on me with this but I am serious on wanting to tell the developers to consider…
Have Chain Attack so spell damage
Have Chain Attack recover Carapace
Have Chain Attack correpsond to Kerrigan’s current attack (+ Mastery 3 increase - would be nice).
That was a mouthful. Thank you for reading
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