I think increasing energy absorption from 10 to 25 is too much that means it will be rare to use orbital strike or shield overcharge … I can say nexus legate became weaker …Please return it back as it was or at least increase it from 10 to 15 but I actually like it as it was.
And who did suggest to blizzard to increase energy absorption from 10 to 25? And why?
You could have just suggested to increase from 10 to 15, but from 10 to 25? This is really too much.
I had a feeling that nexus legate was the most preferred prestige for artains.
But now…I don’t know what people will say about it.
I agree with that, but wanna mention that Solar Bombardment actually doesn’t cost any energy.
I think he meant Orbital Strike. Yeah, Solar Bombardment is only on cooldown timer and requires no SoA energy. I also used to mix up the names.
If it helps OP:
- Strike = Singular
- Bombardment = many/event
If u search the forums after the update came out, u will see some people also proposed 15.
I agree 25 is too much.
Also solar bomb do not use energy, the others do. It’s just long cd, used two or three times per game on average.
Why not 17-18? At 15 it’s still too cheap, at 20+ it’s too costy. But really - there are alot of OP commanders that hardly getting nerfed, why should Artanis prestige that gives some strong mechanic be nerfed - even with that he won’t outperform OP commanders. So maybe OP 15 energy cost field is justified. But really the thing is needed is some play test with Artanis P2 with solar energy talent maxed.
Because 15 is factor of 5 and easy number to work with. 17-18 complicate things.
Wow rly? No. It complicates nothing.
While multiples of 5 are convenient, they’re not really being adhered to in Prestiges.
Vorazun P1: Dark Pylons are 13 SoA, instead of 25 in P0
Karax P3: Orbital Strike is 3 SoA, instead of 5 in P0
No I actually meant solar bombardment and forgot to mention orbital strike …
and I have never known that solar bombardment doesn’t take energy, but ok thanks for the info.
I will edit the post again.
I disagree…17-18 complicates things …15 sounds good.
Complicates how and where? Energy regeneration is not a factor of 5 either but it’s not compicating anything.
Your idea seems interesting (only if they want to prevent people from spamming the power field project).
And I think preventing people from spamming it is a bad idea.
Spamming makes you feel more freedom when using the prestige with low energy absorption. I mean you feel more smoother. That is why I like the prestige.
So I stick with what I said in the thread.
I think P2 works just fine… Not super, not trash. We’ve talked about this a lot on the forum lately, the math is there. 25 energy isn’t bad, you can make a slight improvement at 20, but 15 is too much.
This one says 25 energy not bad…and says 15 is too much …
hmm…ok i hope this is rare opinion.
Make energy cost scale with supply of teleported units.
0 supply teleported? Zero energy (or 5).
100+ supply teleported? 25 energy (or 30 or 20 whatever).
Somewhere in between? Math geniuses can figure out an appropriate formula.
OR
Make energy cost scale with distance moved.
Short teleport? 5 or 10 energy.
Across the map? 25 or 30 energy.
Again, in between distances the math people can figure out a formula.
The idea makes sense but in practice it would create a lot of confusion around how much energy one would need. A solid number is much easier to work with when it comes to budgeting you energy with the other abilities.
Personally I could see the cost being reduced or removed, but increase the cooldown on it considerably. Have it able to accumulate 2 charges over time but give it a 30 second cooldown per charge or something in the range of.
A minute for both sounds like a lot but there isn’t that many situations in coop where you’d need to teleport across the map more than once in that time frame. And it would emphasize planning and forward thinking as well.
The right “formula” is
5 with 0 units
25 with 1+ unit
simple no complex math
That would be good enough to make it at least playable.
I don’t think I agree that scaling would be too complex for people — there are more complex mechanics in the game already.
There are more complex mechanics…but complexity should be avoided if it is pointless.