PROBLEMS: Protosses are unplayable in the late game due to the lack of normal area damage in the late game. Terrans are very strong in the mid-game and late game. Zerg are weak in the early game. I propose the following changes to fix this:
TERRAN
ReaperProduction speed reduced from 32 to 30 seconds.
Terrans are nerfed by changes to other races.
ZERG
HatcheryLimit/Hive/Lair increased from 4 to 5.
Explanation of the Zerg changes: Zerg are getting an early game boost (the weakest early game due to the high cost of early play).
BroodLord is immune to abduct viper
Weakening of the camping style in ZvZ (Lurker-vipers-creeping spore) BroodLord will be able to destroy this turtle.
The damage of the chakrum mutalisk has been changed from 9/3/1 to 8/3/2.
It will make mutalisks slightly weaker against armored units.
This change weakens mutalisks against armored units, but leaves them unchanged against unarmored targets.
Zerg improved slightly in the early stage, but became worse against fast thug and against protoss in the late stage due to changes “Psionic Storm” Camping in ZvZ will be unplayable, and the games will become active.
PROTOSS
Damage per second from the ability “Psionic Storm” increased from 16.6 to 20.
A high Templar who emerges from a closed gate appears with 75 energy.
Strengthening the weak splash damage of the protoss in the late game and strengthening the higher templars when they emerge from closed gates (when warping, they start accumulating energy immediately, but when produced in the gates, they don’t).
Duration of the ability “Psionic Storm” decreased from 6 to 5.
The damage still remains at 100. But the damage per second is increased.
Cost of the warp prism reduced from 250 to 200 minerals.
The supplies consumed by the warp prism have been reduced from 2 to 1.
Given that warp gates have started to open in 25/25, I think this improvement will be fair. It will make the prism slightly more preferable than the “pylon in attack”.
The attack range of the adepts has been increased from 3 to 4 after the development of the “Resonating Glaive” in the Twilight.
Improving the effectiveness of adepts in the late game.
The Protoss are better in the late game, but worse in the early game against the Terrans because of the fast reaper.