En Taro Zeratul,
In mid-game (6:00-10:00) aggression can be very valuable tool to deal nice damage (atleast in my league - Diamond 2).
If my opponent has little vision and map control, I can surprise him by an attack and deal significant damage, if he is out of position.
This way sometimes I am able to destroy Nexus, Hatchery and Command Center for free, while avoiding combat with my opponent.
However, if Planetary Fortress is built, it is pretty difficult to deal with for me. It has 2 more armor, so receives significantly less damage from zealots, and with repair it has really decent surviability.
My army at this time has around 0-2 immortals, 2-3 colossus and some gateway units (probably 1-3 sentrys, but it is difficult to micro sentries (low move priority) to a position when they can wall away opponent’s army).
How do you destroy planetary fortress in mid-game scenario?
What units you build to deal with it? Is it worth the effort, or should I focus on something different?
Assumptions: Dark Templars are not available. I have defended push and feel initiative. Opponent is out of position - reaction time. I do not feel comfortable with fighting my opponent in his base. If assumptions are bad, how differently can I approach the problem of mid-game fights?
How to destroy Planetary Fortress in late-game?
Zealot run by can destroy a hatchery, but with repair SCVs it’s a bit more difficult. What is a “counter” to Plantery Fortress? Is DT the only viable choice? I don’t create Dark Shrine frequently, because I am bad at using the unit and finding a purpose for it.
Assumption is my main army is busy doing something different, and opponents army may be busy as well.
Can you help me please with these 2 questions? Thank you very much.
[Unfortunately relevant replays are not available.]