The very fact that they are considering this seems to be a tacit admission that the economy changes screwed over Terran. This change also applies to Orbitals, which cost a total of 450 now (300 for command center, +150 for upgrade).
For those of you unfamiliar, this means that the “total” cost of a Planetary Fortress has remained the same (550/150). The change in relative cost is because Command Centers and Orbital Commands are 100 minerals cheaper. This is not a “nerf”, so I don’t want to see anyone claiming that it is.
I believe the spawn rate is still 9.9. I just checked it in the editor (13.86 / 1.4 = 9.9).
I see the command center cost change in the same editor mod, so I know that it is loading the latest changes.
Colossus probably were overspecialized, so I welcome this change.
This looks like a mistake. Upgrade bonuses are usually roughly 10% of base damage (rounded up or down depending on the situation) plus 10% of the specialized damage (again, rounded up or down). There are other soft “rules”, such as limiting the bonus to +5 in most cases, but very few units break the conventions.
+2 with +2 versus light on a 10 +12v. light weapon is an extreme violation of this convention. I won’t say that this is imbalanced, since it very well could be; but you would think that Blizzard would buff the base damage instead, or change the upgrade to a flat +2, or do something along those lines.
I guess they gave up trying to fix the bug. That’s a shame. Edit: Nevermind, they plan to reintroduce this later, presumably after fixing the bug.
It’s not just Zealots. The Warp Gate upgrade has been changed to cut the build time of all Protoss units in half, so Gateways have 100% more production potential.
Originally, it was supposed to cut build times by 35%, then it was changed to 40% (i.e. multiply by 0.6), now it cuts build time by 50% (multiply by 0.5).
I think their reasoning here is that because Adepts are not made after the early to mid game, they needed to make them useful in the late game somehow. Of course wouldn’t it make sense to first address the reaper’s shortcomings in being a viable unit after 5 minutes of play?
Also, the Colossus change is a serious WTF because it makes it even stronger against terran mech and roaches when it was always supposed to be a tier 1 light unit vacuum cleaner. Now you have a powerful AoE attack doing 20% more damage to non-light units when Protoss already has tons of AoE spells and attacks. This will also make marauders a lot less useful in PvT now which leaves terran with slow mech units or going skyterran. Seriously, what are they smoking these days.
And they just decreased build diversity again with the Terran CC changes. Before you could get a planetary at your natural and be aggressive with your units because you had strong base defense at home (minus getting dropped in your main of course). Now it is pretty much a no-brainer to avoid getting planetary fortresses till much later and turtle in your base with units because you can now go quadruple orbital command and just pay for the planetary fortresses with 4 mules a minute (around 1000 minerals a minute). It now simply just makes sense to camp in your base with bunkers you can sell later and mass orbital commands. Going quad CC will pay for itself many times over because you get 13 supply as well. The only annoying thing is you just have to constantly remind yourself to keep spamming mules and focus on macro rather than micro which is more enjoyable for most players. Constantly muling is a chore and not really a strategic choice between using scans early in the game if you are committed to camping in your base. It makes more sense to send an SCV near their base and build a barracks or two and fly it in to scout than using scans.
Man there goes my Favorite Hot Pick Up Hotkey GONE now i cant do more Drops anymore because intern DEVELOPER cant fix the damn BUGS FACK ! Its the only thing i Like with the new changes now its gone damn.
Thats good yehey . I already predicted it would go 2 supply again the Ghost if u watch Ruff on youtube he makes big predictions on changes he basically have some points i like from his perspective. The Ghost will never be good as 3 supply because terran need sustain after a big clash if u have less army in the late game Ghost plays a big role in the late game unless for example they make big changes to supply like tanks thors and liberators honestly if it was me they should consider reactored techlabs like in the campaign so we get new tech switches as a terran more easily considering how macro army changes are being made(Macro army changes i mean is like larva spawn rate and Gateway units build time being better) As a terran switching tech is hard . Imagine if u can make 4 Bc out of 2 starport or Banshee even that would make a big impact on late game .
Colossus aren’t particularly effective against Siege Tanks, Thors, Battlecruisers, or Liberators; so I am not particularly worried about this. The Colossus remains a unit that you primarily make to counter certain light units, such as Marines, Hellions/Hellbats, etc.
Cyclones might be worse against the Colossus after this change, but battle-mech’s game is usually over once the opponent can trap or outrange the Cyclones anyway. At some point, mech has to transition into its stronger units.
Bio was viable back when Colossus dealt significantly more damage to non-light targets. While this change will make Colossus better against Marauders, it is not going to change the fundamental mechanics that enable Bio with Viking and Ghost support to compete with Protoss.
The Mule has already been a problem that blizzard has denied to address for nearly a decade. Now with cheaper CC it’s gonna be worse. Terran economy spike will be unreal. Maps’ mineral patches have more minerals, thus buffing turtling styles (something we had claimed to be moving away from) ? I don’t understand how we fail to see these indirect consequences to these ridiculous changes no-one asked for.
Nice to see you have been listening to every person, including the hordes of Terran players that were quitting. Nice to see that you ignored every metric, showing that Terran was the worst on ladder by far. Keep ranting though.
Orbital command tech tree moved to supply depot requirement, not barracks.
Orbital Command cost reduce to 100 OR Orbital command build time is cut by half.
I think those change is better than touch CC price.
Orbital Command cost 50 mineral, with very fast build time (like warp gate)
Then nerf the mineral harvest of MULE by 30%, but makes MULE can mine gas. (same amount like mineral)
This makes terran macro mechanics become more versatile for terran and mech, and scv cut wont happen too long since orbital build time is fast
Hey balance council, i have an idea. Protoss and zerg are too op, even with CC being 100 minerals cheaper. We need to nerf those races. Also, ghost should have 200 hp, attack speed increase and planetary fortress should be able to attack air. Another cool idea is to make ghosts cheaper because they are used only in mid to late game. Lets do it like this: ghost academy is a default structure for terran and ghost is cheaper. I’m sure it will change the meta of imba protoss and zerg!