Blizzard could at LEAST update the game engine to use more than 1 CPU core or let us see replays from older patches. Lazy patch and underwhelming.
You’d have to rewrite the entire engine it runs on. That isn’t easy…
Agree.
Disagree.
Your boss won’t tell you information about Mars servers. Because we are fighting with each other in real life. It’s normal.
Right now there are about 40K Martians playing the Co-op Mission
He forgot to put the mask when he passed by the red-light district. Also he forgot to separate the bullets from the shotgun.
You have to remind him Mr. Eternity…
We all know that. One gaming company uses only one game engine.
So third-party outsourcing is a way to reduce blizzard costs and get around the big companies’ surveillance. Because Blizzard can ‘steal’ other engine from third-party outsourcing. Activision will help Blizzard.
Also he forgot to separate the bullets from the shotgun.
He’s gonna get in trouble with the police. That’s not my job
One gaming company uses only one game engine.
They also use Havok’s physics engine, which plays a pretty strong role in performance. ¯_(ツ)_/¯ the fact that they make their own engines is pretty neat though IMO. The games old. The engine is old. Makes sense.
That being said, I’ve seen significant performance increases on a next gen processor with the exact same GPU and same main core clock speed. I think there is more to it than this. There is also a YouTube video where the guy shows games with same specs and different sets of cores, with performance increases. I’d wager to say it uses two, or at least the one you use is completely dedicated to the game and nothing else.
Huawei may help you to make single-core CPU for RTS game. Like Microsoft XBOX. But they are busy in developing 5G. And…Ah…NO. I don’t want to think about it.
Yeah people that have never touched code in their life seem to think it’s a single line of code like
const int MAX_CORE_COUNT = 1;
and all they have to do is change it to a bigger number.
In reality…you have to add code to manage the creation, use, and destruction of threads/semaphores. You then have to go over all existing code and make sure it’s thread safe. You have to test all code to make sure there are no unwanted side effects (and correct the side effects when you find them). It’s a substantial amount of work.
Can you put this on the graphics card and not on the CPU. Ummmm…So hard…Pretty sure…Then video card performance is not enough to control RTS games if you want to get a good visual effect.
It’s basically writing a StarCraft 3 engine, so people who request this are low-key asking for StarCraft 3.
I hate RTS gaming companies.
https://i.imgur.com/iuMFQ4f.png
Use an eye-tracking device to see where players are looking while they’re playing, and whittle down details of models they’re not looking at. This is NVIDIA strategy. But RTS players notice everywhere…So…
NVIDIA hate Blizzard, Pretty Sure. Becuase FPS players focus on aim point. What about mouse pointer? Too quick…
Okay, so we’ve come to the conclusion that you have to slow the game down, you have to slow the mouse pointer down. And then, players will focus on every models…everywhere…and players find they get garbage.
50 population capacity. 25 population capacity.
Players will say: that’s not RTS game.
( I’m out. Go fxxx yxxxxxxf.)
Can you put this on the graphics card and not on the CPU. Ummmm…So hard…
Well, no because the CPU is responsible for telling the GPU about, for example, the fact that there are 3,000 units on the entire map, most of which you cannot see, because they are in fog of war.
I think this is where the game gets heavy on the CPU. The CPU is generally always responsible for things like AI, NPC, and assets, like units that are there but you cannot see.
What you CAN do, is make sure that the game is running one of the cores that all the rest of your applications in the background are not using. But I only really lag in games or drop frames when what I’m describing above happens. That is, there are thousands of units on the map I can’t see yet… like dead of night when you wall off, or a 4v4 match with uncapped supply.
I think this is where the game gets heavy on the CPU. The CPU is generally always responsible for things like AI, NPC, and assets, like units that are there but you cannot see.
The two hardware design concept is different. Deep learning has two directions, one is based on big data statistics(GPU), the other is based on logical operations(CPU). To put it simply: every other game company wants only one zealot but you want 200 zealots. You request is a little weird.
My recommendation is to play Diablo 4.
Or you could go to the science academy and build a supercomputer for you, and then use 5G networks for cloud processing. That’s a solution, too.